Merge branch 'master' into docking

This commit is contained in:
ocornut
2026-04-24 17:36:26 +02:00
6 changed files with 31 additions and 9 deletions

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@@ -257,7 +257,9 @@ struct ImGui_ImplOpenGL3_Data
bool UseBufferSubData;
bool UseTexParameterToSetSampler;
GLuint NextSampler; // Used if !HasBindSampler && UseTexParameterToSetSampler.
GLuint TexSamplers[2]; // Used if IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER && HasBindSimpler (0=linear, 1=nearest).
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
GLuint TexSamplers[2]; // Used if HasBindSimpler. (0=linear, 1=nearest)
#endif
ImVector<char> TempBuffer;
@@ -410,8 +412,13 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
// Draw callbacks
static void ImGui_ImplOpenGL3_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[0]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; } }
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[1]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; } }
#else
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; }
static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; }
#endif
// OpenGL3 Render function.
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly.
@@ -950,7 +957,9 @@ void ImGui_ImplOpenGL3_DestroyDeviceObjects()
{
ImGui_ImplOpenGL3_InitLoader();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
if (bd->TexSamplers[0]) { glDeleteSamplers(2, &bd->TexSamplers[0]); bd->TexSamplers[0] = bd->TexSamplers[1] = 0; }
#endif
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }

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@@ -89,6 +89,14 @@ Other Changes:
- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
default ItemWidth. (#9355)
- InputInt, InputFloat, InputScalar: reinstated ImGuiInputTextFlags_EnterReturnsTrue
support which was removed in 1.91.4. (#8665, #9299, #8065, #3946, #6284, #9117)
- Fixed the fact that it didn't return true when validating same value.
- Fixed losing value when tabbing out or losing focus.
- Made it that pressing +/- step buttons also return true, which is in line
with 1.91.4 behavior.
- In a majority of cases you should use IsItemDeactivatedAfterEdit() instead,
but it still has a few edge cases flaws (to be addressed soon).
- Multi-Select:
- Fixed an issue using Multi-Select within a Table causing column width measurement to
be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)

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@@ -4862,8 +4862,12 @@ void ImGui::MarkItemEdited(ImGuiID id)
// This marking is to be able to provide info for IsItemDeactivatedAfterEdit().
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need to fill the data.
ImGuiContext& g = *GImGui;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_EditedInternal;
if (g.LastItemData.ItemFlags & ImGuiItemFlags_NoMarkEdited)
return;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
if (g.ActiveId == id || g.ActiveId == 0)
{
// FIXME: Can't we fully rely on LastItemData yet?
@@ -4877,9 +4881,6 @@ void ImGui::MarkItemEdited(ImGuiID id)
// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
// FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || g.NavJustMovedToId || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
}
bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)

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@@ -30,7 +30,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.8 WIP"
#define IMGUI_VERSION_NUM 19274
#define IMGUI_VERSION_NUM 19275
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.

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@@ -1016,6 +1016,7 @@ enum ImGuiItemStatusFlags_
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
// Additional status + semantic for ImGuiTestEngine
#ifdef IMGUI_ENABLE_TEST_ENGINE

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@@ -3802,7 +3802,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
ImGuiContext& g = *GImGui;
ImGuiStyle& style = g.Style;
IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
//IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
@@ -3839,7 +3839,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
}
// Apply
bool value_changed = ret ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
bool input_edited = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_EditedInternal) != 0; // We would be using 'ret' if ImGuiInputTextFlags_EnterReturnsTrue was not involved.
bool value_changed = input_edited ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
// Step buttons
if (has_step_buttons)
@@ -3853,13 +3854,13 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
if (ButtonEx("-", ImVec2(button_size, button_size)))
{
DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
value_changed = true;
value_changed = ret = true;
}
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", ImVec2(button_size, button_size)))
{
DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
value_changed = true;
value_changed = ret = true;
}
PopItemFlag();
if (flags & ImGuiInputTextFlags_ReadOnly)
@@ -3881,6 +3882,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
if (value_changed)
MarkItemEdited(g.LastItemData.ID);
if (flags & ImGuiInputTextFlags_EnterReturnsTrue)
return ret;
return value_changed;
}