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Merge branch 'master' into docking
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@@ -257,7 +257,9 @@ struct ImGui_ImplOpenGL3_Data
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bool UseBufferSubData;
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bool UseTexParameterToSetSampler;
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GLuint NextSampler; // Used if !HasBindSampler && UseTexParameterToSetSampler.
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GLuint TexSamplers[2]; // Used if IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER && HasBindSimpler (0=linear, 1=nearest).
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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GLuint TexSamplers[2]; // Used if HasBindSimpler. (0=linear, 1=nearest)
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#endif
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ImVector<char> TempBuffer;
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@@ -410,8 +412,13 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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// Draw callbacks
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static void ImGui_ImplOpenGL3_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[0]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; } }
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static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); if (bd->HasBindSampler) { glBindSampler(0, bd->TexSamplers[1]); } else { bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; } }
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#else
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static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_LINEAR; }
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static void ImGui_ImplOpenGL3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); bd->UseTexParameterToSetSampler = true; bd->NextSampler = GL_NEAREST; }
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#endif
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// OpenGL3 Render function.
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// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly.
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@@ -950,7 +957,9 @@ void ImGui_ImplOpenGL3_DestroyDeviceObjects()
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{
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ImGui_ImplOpenGL3_InitLoader();
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ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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if (bd->TexSamplers[0]) { glDeleteSamplers(2, &bd->TexSamplers[0]); bd->TexSamplers[0] = bd->TexSamplers[1] = 0; }
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#endif
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if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
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if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
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if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
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@@ -89,6 +89,14 @@ Other Changes:
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- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
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- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
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default ItemWidth. (#9355)
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- InputInt, InputFloat, InputScalar: reinstated ImGuiInputTextFlags_EnterReturnsTrue
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support which was removed in 1.91.4. (#8665, #9299, #8065, #3946, #6284, #9117)
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- Fixed the fact that it didn't return true when validating same value.
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- Fixed losing value when tabbing out or losing focus.
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- Made it that pressing +/- step buttons also return true, which is in line
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with 1.91.4 behavior.
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- In a majority of cases you should use IsItemDeactivatedAfterEdit() instead,
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but it still has a few edge cases flaws (to be addressed soon).
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- Multi-Select:
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- Fixed an issue using Multi-Select within a Table causing column width measurement to
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be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
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@@ -4862,8 +4862,12 @@ void ImGui::MarkItemEdited(ImGuiID id)
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// This marking is to be able to provide info for IsItemDeactivatedAfterEdit().
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// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need to fill the data.
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ImGuiContext& g = *GImGui;
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_EditedInternal;
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if (g.LastItemData.ItemFlags & ImGuiItemFlags_NoMarkEdited)
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return;
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
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if (g.ActiveId == id || g.ActiveId == 0)
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{
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// FIXME: Can't we fully rely on LastItemData yet?
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@@ -4877,9 +4881,6 @@ void ImGui::MarkItemEdited(ImGuiID id)
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// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
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// FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
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IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || g.NavJustMovedToId || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
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}
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bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
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2
imgui.h
2
imgui.h
@@ -30,7 +30,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.8 WIP"
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#define IMGUI_VERSION_NUM 19274
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#define IMGUI_VERSION_NUM 19275
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -1016,6 +1016,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
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ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
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//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
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ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
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// Additional status + semantic for ImGuiTestEngine
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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@@ -3802,7 +3802,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
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//IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
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if (format == NULL)
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format = DataTypeGetInfo(data_type)->PrintFmt;
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@@ -3839,7 +3839,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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}
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// Apply
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bool value_changed = ret ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
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bool input_edited = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_EditedInternal) != 0; // We would be using 'ret' if ImGuiInputTextFlags_EnterReturnsTrue was not involved.
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bool value_changed = input_edited ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false;
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// Step buttons
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if (has_step_buttons)
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@@ -3853,13 +3854,13 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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if (ButtonEx("-", ImVec2(button_size, button_size)))
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{
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DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
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value_changed = true;
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value_changed = ret = true;
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}
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SameLine(0, style.ItemInnerSpacing.x);
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if (ButtonEx("+", ImVec2(button_size, button_size)))
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{
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DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
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value_changed = true;
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value_changed = ret = true;
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}
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PopItemFlag();
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if (flags & ImGuiInputTextFlags_ReadOnly)
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@@ -3881,6 +3882,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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if (value_changed)
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MarkItemEdited(g.LastItemData.ID);
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if (flags & ImGuiInputTextFlags_EnterReturnsTrue)
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return ret;
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return value_changed;
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}
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