Undef 'Status' in main header file. (#8751, #8765)

This commit is contained in:
ocornut
2025-07-07 14:51:42 +02:00
parent 68971223aa
commit 495d6f1e39
3 changed files with 4 additions and 3 deletions

View File

@@ -118,9 +118,7 @@
#ifdef __EMSCRIPTEN__
#include <emscripten/em_js.h>
#endif
#ifdef Status // X11 headers
#undef Status
#endif
#undef Status // X11 headers are leaking this.
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1

View File

@@ -97,6 +97,7 @@
#ifndef IM_MAX
#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
#endif
#undef Status // X11 headers are leaking this.
// Visual Studio warnings
#ifdef _MSC_VER

View File

@@ -3385,6 +3385,8 @@ struct ImDrawData
// FOR ALL OTHER ImTextureXXXX TYPES: ONLY CORE LIBRARY AND RENDERER BACKENDS NEED TO KNOW AND CARE ABOUT THEM.
//-----------------------------------------------------------------------------
#undef Status // X11 headers are leaking this.
// We intentionally support a limited amount of texture formats to limit burden on CPU-side code and extension.
// Most standard backends only support RGBA32 but we provide a single channel option for low-resource/embedded systems.
enum ImTextureFormat