mirror of
https://github.com/ocornut/imgui.git
synced 2025-09-05 19:08:19 +00:00
@@ -118,9 +118,7 @@
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#ifdef __EMSCRIPTEN__
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#include <emscripten/em_js.h>
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#endif
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#ifdef Status // X11 headers
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#undef Status
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#endif
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#undef Status // X11 headers are leaking this.
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#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
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@@ -97,6 +97,7 @@
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#ifndef IM_MAX
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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#endif
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#undef Status // X11 headers are leaking this.
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// Visual Studio warnings
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#ifdef _MSC_VER
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2
imgui.h
2
imgui.h
@@ -3385,6 +3385,8 @@ struct ImDrawData
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// FOR ALL OTHER ImTextureXXXX TYPES: ONLY CORE LIBRARY AND RENDERER BACKENDS NEED TO KNOW AND CARE ABOUT THEM.
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//-----------------------------------------------------------------------------
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#undef Status // X11 headers are leaking this.
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// We intentionally support a limited amount of texture formats to limit burden on CPU-side code and extension.
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// Most standard backends only support RGBA32 but we provide a single channel option for low-resource/embedded systems.
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enum ImTextureFormat
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