mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-07 13:53:16 +00:00
Demo: (Refactor) Moved code into DemoWindowWidgetsPlotting(), DemoWindowWidgetsProgressBars(), DemoWindowWidgetsTabs() sections.
This commit is contained in:
505
imgui_demo.cpp
505
imgui_demo.cpp
@@ -256,8 +256,11 @@ static void DemoWindowWidgetsCollapsingHeaders();
|
||||
static void DemoWindowWidgetsComboBoxes();
|
||||
static void DemoWindowWidgetsImages();
|
||||
static void DemoWindowWidgetsListBoxes();
|
||||
static void DemoWindowWidgetsPlotting();
|
||||
static void DemoWindowWidgetsProgressBars();
|
||||
static void DemoWindowWidgetsSelectables();
|
||||
static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_data);
|
||||
static void DemoWindowWidgetsTabs();
|
||||
static void DemoWindowWidgetsText();
|
||||
static void DemoWindowWidgetsTextFilter();
|
||||
static void DemoWindowWidgetsTextInput();
|
||||
@@ -825,260 +828,17 @@ static void DemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
DemoWindowWidgetsComboBoxes();
|
||||
DemoWindowWidgetsImages();
|
||||
DemoWindowWidgetsListBoxes();
|
||||
DemoWindowWidgetsPlotting();
|
||||
DemoWindowWidgetsProgressBars();
|
||||
DemoWindowWidgetsSelectables();
|
||||
DemoWindowWidgetsSelectionAndMultiSelect(demo_data);
|
||||
DemoWindowWidgetsTabs();
|
||||
DemoWindowWidgetsText();
|
||||
DemoWindowWidgetsTextFilter();
|
||||
DemoWindowWidgetsTextInput();
|
||||
DemoWindowWidgetsTooltips();
|
||||
DemoWindowWidgetsTreeNodes();
|
||||
|
||||
// Tabs
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs");
|
||||
if (ImGui::TreeNode("Tabs"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/Basic");
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
if (ImGui::BeginTabItem("Avocado"))
|
||||
{
|
||||
ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Broccoli"))
|
||||
{
|
||||
ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Cucumber"))
|
||||
{
|
||||
ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button");
|
||||
if (ImGui::TreeNode("Advanced & Close Button"))
|
||||
{
|
||||
// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_DrawSelectedOverline", &tab_bar_flags, ImGuiTabBarFlags_DrawSelectedOverline);
|
||||
if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
// Tab Bar
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("Opened:");
|
||||
const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
|
||||
static bool opened[4] = { true, true, true, true }; // Persistent user state
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox(names[n], &opened[n]);
|
||||
}
|
||||
|
||||
// Passing a bool* to BeginTabItem() is similar to passing one to Begin():
|
||||
// the underlying bool will be set to false when the tab is closed.
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None))
|
||||
{
|
||||
ImGui::Text("This is the %s tab!", names[n]);
|
||||
if (n & 1)
|
||||
ImGui::Text("I am an odd tab.");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags");
|
||||
if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
|
||||
{
|
||||
static ImVector<int> active_tabs;
|
||||
static int next_tab_id = 0;
|
||||
if (next_tab_id == 0) // Initialize with some default tabs
|
||||
for (int i = 0; i < 3; i++)
|
||||
active_tabs.push_back(next_tab_id++);
|
||||
|
||||
// TabItemButton() and Leading/Trailing flags are distinct features which we will demo together.
|
||||
// (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags...
|
||||
// but they tend to make more sense together)
|
||||
static bool show_leading_button = true;
|
||||
static bool show_trailing_button = true;
|
||||
ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
|
||||
ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
|
||||
|
||||
// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
// Demo a Leading TabItemButton(): click the "?" button to open a menu
|
||||
if (show_leading_button)
|
||||
if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
|
||||
ImGui::OpenPopup("MyHelpMenu");
|
||||
if (ImGui::BeginPopup("MyHelpMenu"))
|
||||
{
|
||||
ImGui::Selectable("Hello!");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Demo Trailing Tabs: click the "+" button to add a new tab.
|
||||
// (In your app you may want to use a font icon instead of the "+")
|
||||
// We submit it before the regular tabs, but thanks to the ImGuiTabItemFlags_Trailing flag it will always appear at the end.
|
||||
if (show_trailing_button)
|
||||
if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
|
||||
active_tabs.push_back(next_tab_id++); // Add new tab
|
||||
|
||||
// Submit our regular tabs
|
||||
for (int n = 0; n < active_tabs.Size; )
|
||||
{
|
||||
bool open = true;
|
||||
char name[16];
|
||||
snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
|
||||
if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
|
||||
{
|
||||
ImGui::Text("This is the %s tab!", name);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (!open)
|
||||
active_tabs.erase(active_tabs.Data + n);
|
||||
else
|
||||
n++;
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Plot/Graph widgets are not very good.
|
||||
// Consider using a third-party library such as ImPlot: https://github.com/epezent/implot
|
||||
// (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions)
|
||||
IMGUI_DEMO_MARKER("Widgets/Plotting");
|
||||
if (ImGui::TreeNode("Plotting"))
|
||||
{
|
||||
static bool animate = true;
|
||||
ImGui::Checkbox("Animate", &animate);
|
||||
|
||||
// Plot as lines and plot as histogram
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
|
||||
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f));
|
||||
//ImGui::SameLine(); HelpMarker("Consider using ImPlot instead!");
|
||||
|
||||
// Fill an array of contiguous float values to plot
|
||||
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float
|
||||
// and the sizeof() of your structure in the "stride" parameter.
|
||||
static float values[90] = {};
|
||||
static int values_offset = 0;
|
||||
static double refresh_time = 0.0;
|
||||
if (!animate || refresh_time == 0.0)
|
||||
refresh_time = ImGui::GetTime();
|
||||
while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo
|
||||
{
|
||||
static float phase = 0.0f;
|
||||
values[values_offset] = cosf(phase);
|
||||
values_offset = (values_offset + 1) % IM_ARRAYSIZE(values);
|
||||
phase += 0.10f * values_offset;
|
||||
refresh_time += 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Plots can display overlay texts
|
||||
// (in this example, we will display an average value)
|
||||
{
|
||||
float average = 0.0f;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(values); n++)
|
||||
average += values[n];
|
||||
average /= (float)IM_ARRAYSIZE(values);
|
||||
char overlay[32];
|
||||
sprintf(overlay, "avg %f", average);
|
||||
ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f));
|
||||
}
|
||||
|
||||
// Use functions to generate output
|
||||
// FIXME: This is actually VERY awkward because current plot API only pass in indices.
|
||||
// We probably want an API passing floats and user provide sample rate/count.
|
||||
struct Funcs
|
||||
{
|
||||
static float Sin(void*, int i) { return sinf(i * 0.1f); }
|
||||
static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
|
||||
};
|
||||
static int func_type = 0, display_count = 70;
|
||||
ImGui::SeparatorText("Functions");
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::Combo("func", &func_type, "Sin\0Saw\0");
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderInt("Sample count", &display_count, 1, 400);
|
||||
float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
|
||||
ImGui::PlotLines("Lines##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
|
||||
ImGui::PlotHistogram("Histogram##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Need better plotting and graphing? Consider using ImPlot:");
|
||||
ImGui::TextLinkOpenURL("https://github.com/epezent/implot");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Progress Bars");
|
||||
if (ImGui::TreeNode("Progress Bars"))
|
||||
{
|
||||
// Animate a simple progress bar
|
||||
static float progress = 0.0f, progress_dir = 1.0f;
|
||||
progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
|
||||
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
|
||||
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
|
||||
|
||||
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
|
||||
// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f));
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Progress Bar");
|
||||
|
||||
float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f);
|
||||
char buf[32];
|
||||
sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
|
||||
ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
|
||||
|
||||
// Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
|
||||
// Adjust the factor if you want to adjust the animation speed.
|
||||
ImGui::ProgressBar(-1.0f * (float)ImGui::GetTime(), ImVec2(0.0f, 0.0f), "Searching..");
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Indeterminate");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color");
|
||||
if (ImGui::TreeNode("Color/Picker Widgets"))
|
||||
{
|
||||
@@ -2455,10 +2215,114 @@ static void DemoWindowWidgetsListBoxes()
|
||||
// [SECTION] DemoWindowWidgetsPlotting()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void DemoWindowWidgetsPlotting()
|
||||
{
|
||||
// Plot/Graph widgets are not very good.
|
||||
// Consider using a third-party library such as ImPlot: https://github.com/epezent/implot
|
||||
// (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions)
|
||||
IMGUI_DEMO_MARKER("Widgets/Plotting");
|
||||
if (ImGui::TreeNode("Plotting"))
|
||||
{
|
||||
ImGui::Text("Need better plotting and graphing? Consider using ImPlot:");
|
||||
ImGui::TextLinkOpenURL("https://github.com/epezent/implot");
|
||||
ImGui::Separator();
|
||||
|
||||
static bool animate = true;
|
||||
ImGui::Checkbox("Animate", &animate);
|
||||
|
||||
// Plot as lines and plot as histogram
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
|
||||
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f));
|
||||
//ImGui::SameLine(); HelpMarker("Consider using ImPlot instead!");
|
||||
|
||||
// Fill an array of contiguous float values to plot
|
||||
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float
|
||||
// and the sizeof() of your structure in the "stride" parameter.
|
||||
static float values[90] = {};
|
||||
static int values_offset = 0;
|
||||
static double refresh_time = 0.0;
|
||||
if (!animate || refresh_time == 0.0)
|
||||
refresh_time = ImGui::GetTime();
|
||||
while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo
|
||||
{
|
||||
static float phase = 0.0f;
|
||||
values[values_offset] = cosf(phase);
|
||||
values_offset = (values_offset + 1) % IM_ARRAYSIZE(values);
|
||||
phase += 0.10f * values_offset;
|
||||
refresh_time += 1.0f / 60.0f;
|
||||
}
|
||||
|
||||
// Plots can display overlay texts
|
||||
// (in this example, we will display an average value)
|
||||
{
|
||||
float average = 0.0f;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(values); n++)
|
||||
average += values[n];
|
||||
average /= (float)IM_ARRAYSIZE(values);
|
||||
char overlay[32];
|
||||
sprintf(overlay, "avg %f", average);
|
||||
ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f));
|
||||
}
|
||||
|
||||
// Use functions to generate output
|
||||
// FIXME: This is actually VERY awkward because current plot API only pass in indices.
|
||||
// We probably want an API passing floats and user provide sample rate/count.
|
||||
struct Funcs
|
||||
{
|
||||
static float Sin(void*, int i) { return sinf(i * 0.1f); }
|
||||
static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
|
||||
};
|
||||
static int func_type = 0, display_count = 70;
|
||||
ImGui::SeparatorText("Functions");
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::Combo("func", &func_type, "Sin\0Saw\0");
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderInt("Sample count", &display_count, 1, 400);
|
||||
float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
|
||||
ImGui::PlotLines("Lines##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
|
||||
ImGui::PlotHistogram("Histogram##2", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsProgressBars()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void DemoWindowWidgetsProgressBars()
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Progress Bars");
|
||||
if (ImGui::TreeNode("Progress Bars"))
|
||||
{
|
||||
// Animate a simple progress bar
|
||||
static float progress = 0.0f, progress_dir = 1.0f;
|
||||
progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
|
||||
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
|
||||
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
|
||||
|
||||
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
|
||||
// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f));
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Progress Bar");
|
||||
|
||||
float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f);
|
||||
char buf[32];
|
||||
sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
|
||||
ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
|
||||
|
||||
// Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
|
||||
// Adjust the factor if you want to adjust the animation speed.
|
||||
ImGui::ProgressBar(-1.0f * (float)ImGui::GetTime(), ImVec2(0.0f, 0.0f), "Searching..");
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Indeterminate");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsQueryingStatuses()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3571,6 +3435,155 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
|
||||
// [SECTION] DemoWindowWidgetsTabs()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void DemoWindowWidgetsTabs()
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs");
|
||||
if (ImGui::TreeNode("Tabs"))
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/Basic");
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
if (ImGui::BeginTabItem("Avocado"))
|
||||
{
|
||||
ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Broccoli"))
|
||||
{
|
||||
ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Cucumber"))
|
||||
{
|
||||
ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button");
|
||||
if (ImGui::TreeNode("Advanced & Close Button"))
|
||||
{
|
||||
// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_DrawSelectedOverline", &tab_bar_flags, ImGuiTabBarFlags_DrawSelectedOverline);
|
||||
if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
// Tab Bar
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("Opened:");
|
||||
const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
|
||||
static bool opened[4] = { true, true, true, true }; // Persistent user state
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox(names[n], &opened[n]);
|
||||
}
|
||||
|
||||
// Passing a bool* to BeginTabItem() is similar to passing one to Begin():
|
||||
// the underlying bool will be set to false when the tab is closed.
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None))
|
||||
{
|
||||
ImGui::Text("This is the %s tab!", names[n]);
|
||||
if (n & 1)
|
||||
ImGui::Text("I am an odd tab.");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags");
|
||||
if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
|
||||
{
|
||||
static ImVector<int> active_tabs;
|
||||
static int next_tab_id = 0;
|
||||
if (next_tab_id == 0) // Initialize with some default tabs
|
||||
for (int i = 0; i < 3; i++)
|
||||
active_tabs.push_back(next_tab_id++);
|
||||
|
||||
// TabItemButton() and Leading/Trailing flags are distinct features which we will demo together.
|
||||
// (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags...
|
||||
// but they tend to make more sense together)
|
||||
static bool show_leading_button = true;
|
||||
static bool show_trailing_button = true;
|
||||
ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
|
||||
ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
|
||||
|
||||
// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
// Demo a Leading TabItemButton(): click the "?" button to open a menu
|
||||
if (show_leading_button)
|
||||
if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
|
||||
ImGui::OpenPopup("MyHelpMenu");
|
||||
if (ImGui::BeginPopup("MyHelpMenu"))
|
||||
{
|
||||
ImGui::Selectable("Hello!");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Demo Trailing Tabs: click the "+" button to add a new tab.
|
||||
// (In your app you may want to use a font icon instead of the "+")
|
||||
// We submit it before the regular tabs, but thanks to the ImGuiTabItemFlags_Trailing flag it will always appear at the end.
|
||||
if (show_trailing_button)
|
||||
if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
|
||||
active_tabs.push_back(next_tab_id++); // Add new tab
|
||||
|
||||
// Submit our regular tabs
|
||||
for (int n = 0; n < active_tabs.Size; )
|
||||
{
|
||||
bool open = true;
|
||||
char name[16];
|
||||
snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
|
||||
if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
|
||||
{
|
||||
ImGui::Text("This is the %s tab!", name);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (!open)
|
||||
active_tabs.erase(active_tabs.Data + n);
|
||||
else
|
||||
n++;
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsText()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user