DrawList: fixed using ImDrawFlags_UseTexForRoundCorners when ImFontAtlasFlags_NoBakedRoundCorners has also been set.

This commit is contained in:
ocornut
2026-07-30 14:48:28 +02:00
parent ca9305e304
commit 4fa220d168
4 changed files with 11 additions and 9 deletions

View File

@@ -5795,7 +5795,7 @@ static void SetupDrawListSharedData()
g.DrawListSharedData.InitialDrawFlags |= ImDrawFlags_UseTexForStrokeLegacy;
#endif
if (!(g.IO.Fonts->Flags & ImFontAtlasFlags_NoBakedRoundCorners))
g.DrawListSharedData.InitialDrawFlags |= ImDrawFlags_UseTexForRoundCorners;
g.DrawListSharedData.InitialDrawFlags |= ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_;
if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)
g.DrawListSharedData.InitialDrawFlags |= ImDrawFlags_UseVtxOffset;
}

View File

@@ -3478,10 +3478,12 @@ enum ImDrawFlags_
ImDrawFlags_UseTexForRoundCorners = 1 << 21, // -- OK(1) // Enable using textures instead of strokes to draw rounded corners/circles where possible (faster). Used by default unless 'ImFontAtlasFlags_NoBakedRoundCorners' is enabled in the font atlas.
ImDrawFlags_UseTexForStrokeLegacy = 1 << 22, // -- OK(1) // Enable anti-aliased lines/borders using textures when using legacy strokes. Require backend to render with bilinear filtering (NOT point/nearest filtering). Used by default unless 'ImFontAtlasFlags_NoBakedLines' is set in the font atlas.
ImDrawFlags_UseVtxOffset = 1 << 23, // -- OK(1) // Can emit 'VtxOffset > 0' to allow large meshes with 16-bit ImDrawIdx. Used by default when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled by the backend.
ImDrawFlags_AllowTexForRoundCorners_= 1 << 24, // -- OK(1) // [Internal]
// [Internal]
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone, // [Internal]
ImDrawFlags_AllowedInScope_ = ImDrawFlags_AAFill | ImDrawFlags_AALines | ImDrawFlags_AALineEnds | ImDrawFlags_StrokeLegacy | ImDrawFlags_TextNoPixelSnap | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_UseTexForStrokeLegacy | ImDrawFlags_UseVtxOffset | ImDrawFlags_RoundCornersMask_, // [Internal] Values allowed in PushDrawFlag() scope.
ImDrawFlags_AllowInPushScope_ = ImDrawFlags_AAFill | ImDrawFlags_AALines | ImDrawFlags_AALineEnds | ImDrawFlags_StrokeLegacy | ImDrawFlags_TextNoPixelSnap | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_UseTexForStrokeLegacy | ImDrawFlags_UseVtxOffset | ImDrawFlags_RoundCornersMask_, // [Internal] Values allowed in PushDrawFlag() scope.
ImDrawFlags_AllowInFrameScope_ = ImDrawFlags_AllowInPushScope_ | ImDrawFlags_AllowTexForRoundCorners_,
ImDrawFlags_StrokeMask_ = 0x07 << 17, // [Internal]
ImDrawFlags_InvalidMask_ = ~0x7FFFFFF0, // [Internal] == 0x8000000F. Reserved to detect misuses.
};

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@@ -10476,7 +10476,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
//ImGui::CheckboxFlags("UseTexForRoundCorners", &prim_other_flags, ImDrawFlags_UseTexForRoundCorners); ImGui::SameLine();
//ImGui::CheckboxFlags("UseTexForStrokeLegacy", &prim_other_flags, ImDrawFlags_UseTexForStrokeLegacy);
static ImDrawFlags scope_flags = draw_list->Flags; // First init copy current state.
static ImDrawFlags scope_flags = draw_list->Flags & ImDrawFlags_AllowInPushScope_; // First init copy current state.
ImGui::SeparatorText("Current ImDrawList flags (e.g. PushDrawFlag function)");
ImGui::PushID("ScopeFlags");
ImGui::CheckboxFlags("AAFill", &scope_flags, ImDrawFlags_AAFill); ImGui::SameLine();
@@ -10488,7 +10488,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
ImGui::PopID();
ImGui::Spacing();
draw_list->PushDrawFlag(ImDrawFlags_AllowedInScope_, false); // Reset all existing (very unusual: done for this demo)
draw_list->PushDrawFlag(ImDrawFlags_AllowInPushScope_, false); // Reset all existing (very unusual: done for this demo)
draw_list->PushDrawFlag(scope_flags, true);
const ImDrawFlags flags = prim_stroke_flags | prim_other_flags;
const ImDrawFlags fill_flags = flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners);

View File

@@ -468,7 +468,7 @@ void ImDrawList::_ResetForNewFrame()
IdxBuffer.resize(0);
VtxBuffer.resize(0);
Flags = _Data->InitialDrawFlags;
IM_ASSERT((Flags & ~ImDrawFlags_AllowedInScope_) == 0);
IM_ASSERT((Flags & ~ImDrawFlags_AllowInFrameScope_) == 0);
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
_VtxCurrentIdx = 0;
_VtxWritePtr = NULL;
@@ -722,7 +722,7 @@ void ImDrawList::PopTexture()
// IMPORTANT: currently limited to 3 deep
void ImDrawList::PushDrawFlag(ImDrawFlags flags, bool enabled)
{
IM_ASSERT((flags & ~ImDrawFlags_AllowedInScope_) == 0);
IM_ASSERT((flags & ~ImDrawFlags_AllowInPushScope_) == 0);
IM_ASSERT((flags & ImDrawFlags_StrokeMask_) == 0 || (flags & ImDrawFlags_StrokeMask_) == ImDrawFlags_StrokeLegacy);
_DrawFlagsStack.push_back(Flags);
if (enabled)
@@ -2429,7 +2429,7 @@ void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, fl
return;
}
// Textured corners are baked with AA, do not use them if no-AA is requested.
const bool allow_tex_corners = (flags & (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners)) == (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners);
const bool allow_tex_corners = (flags & (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
if (allow_tex_corners && s_thickness < IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
{
// Pixel aligned rect with round corners rendered using baked textures.
@@ -2577,10 +2577,10 @@ void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 c
return;
}
// Textured corners are baked with AA, do not use them if no-AA is requested.
const bool allow_tex_corners = (flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners)) == (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners);
const bool allow_tex_corners = (flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
if (allow_tex_corners && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
{
IM_ASSERT_PARANOID(!(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
IM_ASSERT_PARANOID(!(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
// This is matching the baking calculations. The rounding clamping above makes sure that there's enough space for the extra pixel.
const int size = s_rounding + 1;
const int idx = (s_rounding - 1);