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DrawList: fixed using ImDrawFlags_UseTexForRoundCorners when ImFontAtlasFlags_NoBakedRoundCorners has also been set.
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@@ -468,7 +468,7 @@ void ImDrawList::_ResetForNewFrame()
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IdxBuffer.resize(0);
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VtxBuffer.resize(0);
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Flags = _Data->InitialDrawFlags;
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IM_ASSERT((Flags & ~ImDrawFlags_AllowedInScope_) == 0);
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IM_ASSERT((Flags & ~ImDrawFlags_AllowInFrameScope_) == 0);
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memset(&_CmdHeader, 0, sizeof(_CmdHeader));
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_VtxCurrentIdx = 0;
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_VtxWritePtr = NULL;
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@@ -722,7 +722,7 @@ void ImDrawList::PopTexture()
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// IMPORTANT: currently limited to 3 deep
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void ImDrawList::PushDrawFlag(ImDrawFlags flags, bool enabled)
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{
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IM_ASSERT((flags & ~ImDrawFlags_AllowedInScope_) == 0);
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IM_ASSERT((flags & ~ImDrawFlags_AllowInPushScope_) == 0);
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IM_ASSERT((flags & ImDrawFlags_StrokeMask_) == 0 || (flags & ImDrawFlags_StrokeMask_) == ImDrawFlags_StrokeLegacy);
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_DrawFlagsStack.push_back(Flags);
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if (enabled)
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@@ -2429,7 +2429,7 @@ void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, fl
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return;
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}
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// Textured corners are baked with AA, do not use them if no-AA is requested.
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const bool allow_tex_corners = (flags & (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners)) == (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners);
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const bool allow_tex_corners = (flags & (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AALines | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
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if (allow_tex_corners && s_thickness < IM_DRAWLIST_TEX_CORNERS_THICKNESS_MAX && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
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{
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// Pixel aligned rect with round corners rendered using baked textures.
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@@ -2577,10 +2577,10 @@ void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 c
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return;
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}
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// Textured corners are baked with AA, do not use them if no-AA is requested.
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const bool allow_tex_corners = (flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners)) == (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners);
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const bool allow_tex_corners = (flags & (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_)) == (ImDrawFlags_AAFill | ImDrawFlags_UseTexForRoundCorners | ImDrawFlags_AllowTexForRoundCorners_);
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if (allow_tex_corners && s_rounding <= IM_DRAWLIST_TEX_CORNERS_ROUNDING_MAX)
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{
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IM_ASSERT_PARANOID(!(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
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IM_ASSERT_PARANOID(!(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
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// This is matching the baking calculations. The rounding clamping above makes sure that there's enough space for the extra pixel.
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const int size = s_rounding + 1;
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const int idx = (s_rounding - 1);
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