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Fonts: awkwardly alias old TexID name to TexRef using an union (may backtrack and just keep old name)
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5
imgui.h
5
imgui.h
@@ -3627,9 +3627,10 @@ struct ImFontAtlas
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void* UserData; // Store your own atlas related user-data (if e.g. you have multiple font atlas).
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// Output
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ImTextureRef TexRef; // Current texture identifier == TexData->GetTexRef().
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImTextureRef& TexID = TexRef; // RENAMED in 1.92.x
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union { ImTextureRef TexRef; ImTextureRef TexID; }; // Current texture identifier == TexData->GetTexRef(). // RENAMED TexID to TexRef in 1.92.x
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#else
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ImTextureRef TexRef; // Current texture identifier == TexData->GetTexRef().
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#endif
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ImTextureData* TexData; // Current texture.
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