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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@@ -35,6 +35,24 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.9 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Windows:
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- Clicking on a window's empty-space to move/focus a window checks
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for lack of mouse button ownership. This gives an additional opportunity
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for user code to bypass it without using a clickable item. (#9382)
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- Clicking on a window's empty-space to move/focus a window checks
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for lack of queued focus request. (#9382)
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Docking+Viewports Branch:
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-----------------------------------------------------------------------
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VERSION 1.92.8 (Released 2026-05-12)
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-----------------------------------------------------------------------
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@@ -64,6 +82,7 @@ Breaking Changes:
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The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- Reminder: you do NOT need to specify `ImDrawFlags_RoundCornersAll` for rounding, it is already the default!
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- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
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which is part of our new standard draw callbacks. (#9378)
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Redirecting the earlier value into the later one when set, so both old and new code should work.
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13
imgui.cpp
13
imgui.cpp
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (main code and documentation)
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// Help:
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@@ -5522,14 +5522,15 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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// Click on empty space to focus window and start moving
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// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
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if (g.IO.MouseClicked[0])
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if (IsMouseClicked(0, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner))
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{
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// Handle the edge case of a popup being closed while clicking in its empty space.
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// If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more.
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ImGuiWindow* hovered_root = hovered_window ? hovered_window->RootWindow : NULL;
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const bool is_closed_popup = hovered_root && (hovered_root->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(hovered_root->PopupId, ImGuiPopupFlags_AnyPopupLevel);
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const bool is_queued_focus_request = g.NavMoveSubmitted && (g.NavMoveFlags & ImGuiNavMoveFlags_FocusApi);
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if (hovered_window != NULL && !is_closed_popup)
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if (hovered_window != NULL && !is_closed_popup && !is_queued_focus_request)
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{
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StartMouseMovingWindow(hovered_window); //-V595
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@@ -5560,7 +5561,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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// With right mouse button we close popups without changing focus based on where the mouse is aimed
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// Instead, focus will be restored to the window under the bottom-most closed popup.
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// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
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if (g.IO.MouseClicked[1] && g.HoveredId == 0)
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if (g.HoveredId == 0 && IsMouseClicked(1, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner))
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{
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// Find the top-most window between HoveredWindow and the top-most Modal Window.
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// This is where we can trim the popup stack.
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@@ -14509,13 +14510,13 @@ static void ImGui::NavUpdate()
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// FIXME-NAV: Now that keys are separated maybe we can get rid of NavInputSource?
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const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
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const ImGuiKey nav_gamepad_keys_to_change_source[] = { ImGuiKey_GamepadFaceRight, ImGuiKey_GamepadFaceLeft, ImGuiKey_GamepadFaceUp, ImGuiKey_GamepadFaceDown, ImGuiKey_GamepadDpadRight, ImGuiKey_GamepadDpadLeft, ImGuiKey_GamepadDpadUp, ImGuiKey_GamepadDpadDown };
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if (nav_gamepad_active)
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if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad)
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for (ImGuiKey key : nav_gamepad_keys_to_change_source)
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if (IsKeyDown(key))
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g.NavInputSource = ImGuiInputSource_Gamepad;
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const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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const ImGuiKey nav_keyboard_keys_to_change_source[] = { ImGuiKey_Space, ImGuiKey_Enter, ImGuiKey_Escape, ImGuiKey_RightArrow, ImGuiKey_LeftArrow, ImGuiKey_UpArrow, ImGuiKey_DownArrow };
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if (nav_keyboard_active)
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if (nav_keyboard_active && g.NavInputSource != ImGuiInputSource_Keyboard)
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for (ImGuiKey key : nav_keyboard_keys_to_change_source)
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if (IsKeyDown(key))
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g.NavInputSource = ImGuiInputSource_Keyboard;
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28
imgui.h
28
imgui.h
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (headers)
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// Help:
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@@ -29,8 +29,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.8"
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#define IMGUI_VERSION_NUM 19280
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#define IMGUI_VERSION "1.92.9 WIP"
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#define IMGUI_VERSION_NUM 19281
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -3379,20 +3379,24 @@ struct ImDrawListSplitter
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enum ImDrawFlags_
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{
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ImDrawFlags_None = 0,
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ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
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ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
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ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
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ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
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ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
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ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
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// Rounding for AddRect(), AddRectFilled(), PathRect()
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// - When not specified, we defaults to ImDrawFlags_RoundCornersAll! So you only need to use those flags if you want another configuration.
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ImDrawFlags_RoundCornersTopLeft = 1 << 4, // Round top-left corner only (when rounding > 0.0f, we default to all corners).
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ImDrawFlags_RoundCornersTopRight = 1 << 5, // Round top-right corner only (when rounding > 0.0f, we default to all corners).
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ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // Round bottom-left corner only (when rounding > 0.0f, we default to all corners).
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ImDrawFlags_RoundCornersBottomRight = 1 << 7, // Round bottom-right corner only (when rounding > 0.0f, we default to all corners).
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ImDrawFlags_RoundCornersNone = 1 << 8, // Disable rounding even if `float rounding > 0.0f`. This is NOT zero, NOT an implicit flag!
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ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, // (Default!!)
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ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified!
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ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
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ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
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ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
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ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight,
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ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
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ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified.
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ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone,
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ImDrawFlags_InvalidMask_ = (ImDrawFlags)0x8000000F,
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ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed.
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ImDrawFlags_InvalidMask_ = ~0x7FFFFFF0, // == 0x8000000F,
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};
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// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (demo code)
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// Help:
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (drawing and font code)
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/*
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@@ -829,7 +829,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
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const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
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const bool thick_line = (thickness > _FringeScale);
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IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?");
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IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?");
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if (Flags & ImDrawListFlags_AntiAliasedLines)
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{
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@@ -1516,7 +1516,7 @@ void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, fl
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// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
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// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
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// See "API BREAKING CHANGES" section for 1.82 and 1.90.
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IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
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IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (tables and columns code)
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/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.8
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// dear imgui, v1.92.9 WIP
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// (widgets code)
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/*
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Reference in New Issue
Block a user