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@@ -5581,7 +5581,6 @@ begin:
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return;
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// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
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const int cmd_count = draw_list->CmdBuffer.Size;
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const int vtx_count_max = (int)(text_end - s) * 4;
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const int idx_count_max = (int)(text_end - s) * 6;
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const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
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@@ -5589,6 +5588,7 @@ begin:
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ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
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ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
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unsigned int vtx_index = draw_list->_VtxCurrentIdx;
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const int cmd_count = draw_list->CmdBuffer.Size;
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const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
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const char* word_wrap_eol = NULL;
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@@ -5711,6 +5711,8 @@ begin:
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draw_list->CmdBuffer.pop_back();
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draw_list->PrimUnreserve(idx_count_max, vtx_count_max);
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draw_list->AddDrawCmd();
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//IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
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//draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
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goto begin;
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//RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
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//return;
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