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Examples: Android: update to AGP 9.2.0 to support Gradle 9.6.0.
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8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@@ -654,10 +654,10 @@ jobs:
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name: Build - Android
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steps:
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- name: Setup Gradle
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uses: gradle/actions/setup-gradle@v6
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with:
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gradle-version: '8.14.5'
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#- name: Setup Gradle
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# uses: gradle/actions/setup-gradle@v6
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# with:
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# gradle-version: '8.14.5'
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- uses: actions/checkout@v6
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- name: Build example_android_opengl3
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@@ -140,10 +140,12 @@ Other Changes:
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when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
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to spawn multiple-thread to manage OpenGL. (#9403)
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- Examples:
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- Android: update to AGP 9.2.0 to support Gradle 9.6.0.
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- SDL2/SDL3: use `SDL_GetWindowSizeInPixels()` to create frame-buffers. Fixes issues
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with non-fractional framebuffer size on Wayland. (#8761, #9124) [@billtran1632001]
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- SDL3+Metal4: added new example. (#9458, #9451) [@AmelieHeinrich]
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-----------------------------------------------------------------------
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VERSION 1.92.8 (Released 2026-05-12)
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-----------------------------------------------------------------------
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@@ -1,6 +1,5 @@
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plugins {
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alias(libs.plugins.android.application)
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alias(libs.plugins.kotlin.android)
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}
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android {
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@@ -25,9 +24,6 @@ android {
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sourceCompatibility JavaVersion.VERSION_11
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targetCompatibility JavaVersion.VERSION_11
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}
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kotlinOptions {
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jvmTarget = '11'
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}
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externalNativeBuild {
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cmake {
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path file('../../CMakeLists.txt')
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@@ -1,6 +1,6 @@
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[versions]
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agp = "8.12.0"
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kotlin = "2.0.21"
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agp = "9.2.0"
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kotlin = "2.3.21"
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[plugins]
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android-application = { id = "com.android.application", version.ref = "agp" }
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