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Backends: WebGPU: build fix for WebGL/ES2.
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@@ -254,10 +254,8 @@ struct ImGui_ImplOpenGL3_Data
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bool HasClipOrigin;
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bool UseBufferSubData;
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bool UseTexParameterToSetSampler;
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GLuint NextSampler;
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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GLuint TexSamplers[2]; // Linear, Nearest
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#endif
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GLuint NextSampler; // Used if !HasBindSampler && UseTexParameterToSetSampler.
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GLuint TexSamplers[2]; // Used if IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER && HasBindSimpler (0=linear, 1=nearest).
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ImVector<char> TempBuffer;
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