Windows: shallow tweaks in window bg rendering to simplify diff w/ docking.

This commit is contained in:
ocornut
2026-01-29 14:12:57 +01:00
parent 960aff24fc
commit 6cc7787c77

View File

@@ -7129,7 +7129,13 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
}
if (override_alpha)
bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
if (bg_col & IM_COL32_A_MASK)
{
ImRect bg_rect(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size);
ImDrawFlags bg_rounding_flags = (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom;
ImDrawList* bg_draw_list = window->DrawList;
bg_draw_list->AddRectFilled(bg_rect.Min, bg_rect.Max, bg_col, window_rounding, bg_rounding_flags);
}
}
// Title bar
@@ -12781,6 +12787,7 @@ void ImGui::BringWindowToFocusFront(ImGuiWindow* window)
}
// Note technically focus related but rather adjacent and close to BringWindowToFocusFront()
// FIXME-FOCUS: Could opt-in/opt-out enable modal check like in FocusWindow().
void ImGui::BringWindowToDisplayFront(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;