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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-01-28: Inputs: Minor optimization not submitting gamepad input if packet number has not changed (reworked from 2025-09-23 attempt). (#9202, #8556)
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// 2025-12-03: Inputs: handle WM_IME_CHAR/WM_IME_COMPOSITION messages to support Unicode inputs on MBCS (non-Unicode) Windows. (#9099, #3653, #5961)
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// 2025-10-19: Inputs: Revert previous change to allow for io.ClearInputKeys() on focus-out not losing gamepad state.
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// 2025-09-23: Inputs: Minor optimization not submitting gamepad input if packet number has not changed.
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@@ -127,6 +128,7 @@ struct ImGui_ImplWin32_Data
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HMODULE XInputDLL;
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PFN_XInputGetCapabilities XInputGetCapabilities;
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PFN_XInputGetState XInputGetState;
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DWORD XInputPacketNumber;
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#endif
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ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
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@@ -358,6 +360,9 @@ static void ImGui_ImplWin32_UpdateGamepads(ImGuiIO& io)
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if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS)
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return;
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io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
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if (bd->XInputPacketNumber != 0 && bd->XInputPacketNumber == xinput_state.dwPacketNumber)
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return;
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bd->XInputPacketNumber = xinput_state.dwPacketNumber;
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#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
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#define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); }
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@@ -771,6 +776,9 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPA
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case WM_SETFOCUS:
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case WM_KILLFOCUS:
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io.AddFocusEvent(msg == WM_SETFOCUS);
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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bd->XInputPacketNumber = 0; // FIXME: Technically, calling io.ClearInputKeys() directly would require this as well.
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#endif
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return 0;
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case WM_INPUTLANGCHANGE:
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ImGui_ImplWin32_UpdateKeyboardCodePage(io);
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@@ -229,6 +229,8 @@ Other Changes:
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devices. (#8784) [@FelixStach]
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- Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on
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MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum]
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- Win32: minor optimization not submitting gamepad input if packet number has not
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changed (reworked previous 1.92.4). (#9202, #8556) [@AhmedSamyMousa, @MidTerm-CN]
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- Examples:
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- Win32+DirectX12: ignore seemingly incorrect `D3D12_MESSAGE_ID_FENCE_ZERO_WAIT`
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warning on startups on some setups. (#9084, #9093) [@RT2Code, @LeoGautheron]
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