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https://github.com/ocornut/imgui.git
synced 2026-03-09 18:45:46 +00:00
Docs: fixed misc typos (#9267)
This commit is contained in:
18
imgui.cpp
18
imgui.cpp
@@ -3519,7 +3519,7 @@ bool ImGuiListClipper::Step()
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return ret;
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}
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// Generic helper, equivalent to old ImGui::CalcListClipping() but statelesss
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// Generic helper, equivalent to old ImGui::CalcListClipping() but stateless
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void ImGui::CalcClipRectVisibleItemsY(const ImRect& clip_rect, const ImVec2& pos, float items_height, int* out_visible_start, int* out_visible_end)
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{
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*out_visible_start = ImMax((int)((clip_rect.Min.y - pos.y) / items_height), 0);
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@@ -5886,7 +5886,7 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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ImDrawList* draw_list = window->RootWindow->DrawList;
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if (draw_list->CmdBuffer.Size == 0)
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draw_list->AddDrawCmd();
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to stricty ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that)
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to strictly ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that)
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draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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ImDrawCmd cmd = draw_list->CmdBuffer.back();
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IM_ASSERT(cmd.ElemCount == 6);
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@@ -12277,15 +12277,15 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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// - Each popups may contain child windows, which is why we compare ->RootWindow!
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// Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child
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// We step through every popup from bottom to top to validate their position relative to reference window.
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bool ref_window_is_descendent_of_popup = false;
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bool ref_window_is_descendant_of_popup = false;
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for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
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if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)
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if (IsWindowWithinBeginStackOf(ref_window, popup_window))
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{
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ref_window_is_descendent_of_popup = true;
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ref_window_is_descendant_of_popup = true;
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break;
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}
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if (!ref_window_is_descendent_of_popup)
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if (!ref_window_is_descendant_of_popup)
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break;
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}
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}
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@@ -14751,7 +14751,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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// Magic fallback to handle items with no assigned ID, e.g. Text(), Image()
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// We build a throwaway ID based on current ID stack + relative AABB of items in window.
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// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
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// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
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// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
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// Rely on keeping other window->LastItemXXX fields intact.
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source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
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@@ -17367,7 +17367,7 @@ void ImGui::DebugNodeFont(ImFont* font)
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src_n, src->Name, src->OversampleH, oversample_h, src->OversampleV, oversample_v, src->PixelSnapH, src->GlyphOffset.x, src->GlyphOffset.y);
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}
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DebugNodeFontGlyphesForSrcMask(font, baked, ~0);
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DebugNodeFontGlyphsForSrcMask(font, baked, ~0);
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TreePop();
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}
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PopID();
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@@ -17376,7 +17376,7 @@ void ImGui::DebugNodeFont(ImFont* font)
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Unindent();
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}
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void ImGui::DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask)
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void ImGui::DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask)
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{
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ImDrawList* draw_list = GetWindowDrawList();
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const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
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@@ -18147,7 +18147,7 @@ void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
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void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
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void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
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void ImGui::DebugNodeFont(ImFont*) {}
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void ImGui::DebugNodeFontGlyphesForSrcMask(ImFont*, ImFontBaked*, int) {}
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void ImGui::DebugNodeFontGlyphsForSrcMask(ImFont*, ImFontBaked*, int) {}
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void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
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void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
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void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
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2
imgui.h
2
imgui.h
@@ -3644,7 +3644,7 @@ enum ImFontAtlasFlags_
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// - Call Build() + GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
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// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API.
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// Common pitfalls:
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// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the
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// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persists up until the
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// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
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// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction.
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// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed,
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@@ -3203,7 +3203,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
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if (font_cfg.Name[0] == '\0')
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{
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// Store a short copy of filename into into the font name for convenience
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// Store a short copy of filename into the font name for convenience
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const char* p;
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for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
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ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p);
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@@ -3211,7 +3211,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
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}
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// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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// NB: Transfer ownership of 'font_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
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@@ -3739,7 +3739,7 @@ namespace ImGui
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IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
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IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
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IMGUI_API void DebugNodeFont(ImFont* font);
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IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
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IMGUI_API void DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
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IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
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IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture.
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IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
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@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
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if (node->y > min_y) {
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// raise min_y higher.
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// we've accounted for all waste up to min_y,
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// but we'll now add more waste for everything we've visted
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// but we'll now add more waste for everything we've visited
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waste_area += visited_width * (node->y - min_y);
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min_y = node->y;
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// the first time through, visited_width might be reduced
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@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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// insert the new node into the right starting point, and
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// let 'cur' point to the remaining nodes needing to be
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// stiched back in
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// stitched back in
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cur = *res.prev_link;
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if (cur->x < res.x) {
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@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
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// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
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STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
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// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
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// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
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// shift for the character
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STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
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