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Fonts: clarify that ClearFonts() be useful over calling Clear().
This commit is contained in:
5
imgui.h
5
imgui.h
@@ -3535,6 +3535,7 @@ struct ImTextureData
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bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
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// Functions
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// - If GetPixels() functions asserts while being called by your render loop, it could be caused by calling ImFontAtlas::Clear() instead of ClearFonts()?
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ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
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~ImTextureData() { DestroyPixels(); }
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IMGUI_API void Create(ImTextureFormat format, int w, int h);
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@@ -3690,13 +3691,13 @@ struct ImFontAtlas
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IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
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IMGUI_API void RemoveFont(ImFont* font);
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IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures).
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IMGUI_API void Clear(); // Clear everything (fonts + textures). Don't call mid-frame!
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IMGUI_API void ClearFonts(); // Clear input+output font data/glyphs. You can call this mid-frame if you load new fonts afterwards!
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IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
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IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
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// As we are transitioning toward a new font system, we expect to obsolete those soon:
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IMGUI_API void ClearInputData(); // [OBSOLETE] Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
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IMGUI_API void ClearFonts(); // [OBSOLETE] Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
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IMGUI_API void ClearTexData(); // [OBSOLETE] Clear CPU-side copy of the texture data. Saves RAM once the texture has been copied to graphics memory.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@@ -2684,7 +2684,9 @@ ImFontAtlas::~ImFontAtlas()
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TexData = NULL;
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}
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// If you call this mid-frame, you would need to add new font and bind them!
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// You probably should not call this directly. It is not well specified.
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// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
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// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
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void ImFontAtlas::Clear()
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{
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bool backup_renderer_has_textures = RendererHasTextures;
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@@ -2715,7 +2717,6 @@ void ImFontAtlas::ClearFonts()
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void ImFontAtlas::ClearInputData()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
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for (ImFont* font : Fonts)
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ImFontAtlasFontDestroyOutput(this, font);
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for (ImFontConfig& font_cfg : Sources)
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