Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644)

This commit is contained in:
ocornut
2025-06-12 15:43:12 +02:00
parent b7f13df130
commit 7ac99a4366
2 changed files with 6 additions and 0 deletions

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@@ -31,6 +31,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-06-12: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644)
// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
// 2025-01-20: Removed notification observer when shutting down. (#8331)
// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
@@ -663,6 +664,9 @@ static ImGuiMouseSource GetMouseSource(NSEvent* event)
static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
{
// Only process events from the window containing ImGui view
if (event.window != view.window)
return false;
ImGuiIO& io = ImGui::GetIO();
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)

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@@ -407,6 +407,8 @@ Other changes:
memory ownership change. (#8530, #7801) [@Green-Sky]
- Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative
way to call SDL_StartTextInput(), without IME being necessarily visible. (#8584)
- Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing
our view. (#8644) [@BingoXuan]
- Examples:
- Examples: Made many examples DPI aware by default.
The single-viewport is basically: