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Textures: Added ImTextureRef::GetTexID() mostly for consistency.
Without it the logic may seem more confusing to grok for end-user.
This commit is contained in:
10
imgui.h
10
imgui.h
@@ -343,6 +343,7 @@ struct ImTextureRef
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ImTextureRef(void* tex_id) { memset(this, 0, sizeof(*this)); _TexID = (ImTextureID)(size_t)tex_id; } // For legacy backends casting to ImTextureID
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//inline operator intptr_t() const { return (intptr_t)_TexID; } // For legacy backends casting to ImTextureID
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#endif
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inline ImTextureID GetTexID() const; // == (_TexData ? _TexData->TexID : _TexID) // Implemented below in the file.
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// Members
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ImTextureData* _TexData; // Texture, generally owned by a ImFontAtlas
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@@ -3072,7 +3073,7 @@ struct ImDrawCmd
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// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
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// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
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// If for some reason you non C++ tech stack makes it difficult to call it, we may decide to separate the fields in ImDrawCmd.
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inline ImTextureID GetTexID() const;
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inline ImTextureID GetTexID() const; // == (TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID
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};
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// Vertex layout
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@@ -3735,7 +3736,12 @@ struct ImFont
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IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last);
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};
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// Added indirection to avoid patching ImDrawCmd after texture updates.
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// We added an indirection to avoid patching ImDrawCmd after texture updates but this could be a solution too.
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inline ImTextureID ImTextureRef::GetTexID() const
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{
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return _TexData ? _TexData->TexID : _TexID;
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}
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inline ImTextureID ImDrawCmd::GetTexID() const
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{
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// If you are getting this assert: A renderer backend with support for ImGuiBackendFlags_RendererHasTextures (1.92)
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