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Internals: added indent, shallow tweaks + unused context pointer to InputTextCalcTextLenAndLineCount() to reduce noise in wip patch.
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2
imgui.h
2
imgui.h
@@ -3832,7 +3832,7 @@ struct ImFont
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImFontBaked* GetFontBaked(float font_size, float density = -1.0f); // Get or create baked data for given size
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** out_remaining = NULL);
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IMGUI_API const char* CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
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@@ -5458,7 +5458,7 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
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return s;
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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{
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if (!text_end)
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text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
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@@ -5536,8 +5536,8 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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if (line_width > 0 || text_size.y == 0.0f)
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text_size.y += line_height;
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if (remaining)
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*remaining = s;
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if (out_remaining != NULL)
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*out_remaining = s;
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return text_size;
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}
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@@ -135,7 +135,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
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// For InputTextEx()
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static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static int InputTextCalcTextLenAndLineCount(ImGuiContext* ctx, const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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//-------------------------------------------------------------------------
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@@ -3941,20 +3941,22 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
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}
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// This is only used in the path where the multiline widget is inactive.
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
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static int InputTextCalcTextLenAndLineCount(ImGuiContext*, const char* text_begin, const char** out_text_end)
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{
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int line_count = 0;
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const char* s = text_begin;
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while (true)
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{
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const char* s_eol = strchr(s, '\n');
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line_count++;
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if (s_eol == NULL)
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while (true)
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{
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s = s + ImStrlen(s);
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break;
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const char* s_eol = strchr(s, '\n');
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line_count++;
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if (s_eol == NULL)
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{
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s = s + ImStrlen(s);
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break;
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}
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s = s_eol + 1;
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}
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s = s_eol + 1;
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}
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*out_text_end = s;
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return line_count;
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@@ -5259,7 +5261,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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// Render text. We currently only render selection when the widget is active or while scrolling.
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// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
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// FIXME: This is one of the messiest piece of the whole codebase.
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if (render_cursor || render_selection)
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{
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IM_ASSERT(state != NULL);
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@@ -5285,14 +5287,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const char* selmin_ptr = render_selection ? text_begin + ImMin(state->Stb->select_start, state->Stb->select_end) : NULL;
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// Count lines and find line number for cursor and selection ends
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// FIXME: Switch to zero-based index to reduce confusion.
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int line_count = 1;
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if (is_multiline)
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{
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for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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{
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if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
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if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
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line_count++;
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for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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{
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if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
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if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
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line_count++;
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}
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}
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}
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if (cursor_line_no == -1)
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@@ -5372,7 +5377,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else
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{
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ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
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if (rect_size.x <= 0.0f)
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rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
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rect.ClipWith(clip_rect);
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if (rect.Overlaps(clip_rect))
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@@ -5419,7 +5425,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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// Render text only (no selection, no cursor)
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if (is_multiline)
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text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
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text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(&g, buf_display, &buf_display_end) * g.FontSize); // We don't need width
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else if (!is_displaying_hint && g.ActiveId == id)
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buf_display_end = buf_display + state->TextLen;
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else if (!is_displaying_hint)
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