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Fonts, Context: assert that ImFontAtlas has no other references when destroying an owned atlas. (#9426)
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@@ -95,6 +95,7 @@ Other Changes:
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calling ClearFonts() during rendering.
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- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
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incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
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- Destroying an ImGui context using a ImFontAtlas checks that the later has no references.
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- Nav:
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- Fixed context menu activation with gamepad erroneously testing for _NavEnableKeyboard
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instead of _NavEnableGamepad. (#9454, #8803, #9270) [@Clownacy]
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