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DrawList: added ImDrawFlags_StrokeLegacy support to AddLine().
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2
imgui.h
2
imgui.h
@@ -3511,7 +3511,7 @@ struct ImDrawList
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// In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12.
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// In future versions we will use textures to provide cheaper and higher-quality circles.
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// Use AddNgon() and AddNgonFilled() functions if you need to guarantee a specific number of sides.
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IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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IMGUI_API void AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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IMGUI_API void AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
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@@ -1492,11 +1492,11 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDr
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extern bool g_LEGACY_STROKES;
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void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
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void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness, ImDrawFlags flags)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (g_LEGACY_STROKES)
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if (g_LEGACY_STROKES || (flags & ImDrawFlags_StrokeMask_) == ImDrawFlags_StrokeLegacy)
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{
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const ImVec2 points[2] = { ImVec2(p1.x + 0.5f, p1.y + 0.5f), ImVec2(p2.x + 0.5f, p2.y + 0.5f) };
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AddPolyline(points, 2, col, thickness);
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