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Docking: make dock node tab bar ID match parent ID of its tab items.
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@@ -19406,7 +19406,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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tab_bar_flags |= ImGuiTabBarFlags_DrawSelectedOverline;
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if (!host_window->Collapsed && is_focused)
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tab_bar_flags |= ImGuiTabBarFlags_IsFocused;
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tab_bar->ID = GetID("#TabBar");
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tab_bar->ID = node->ID;// GetID("#TabBar");
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tab_bar->SeparatorMinX = node->Pos.x + host_window->WindowBorderSize; // Separator cover the whole node width
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tab_bar->SeparatorMaxX = node->Pos.x + node->Size.x - host_window->WindowBorderSize;
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BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags);
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@@ -9659,7 +9659,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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return false;
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IM_ASSERT(tab_bar->ID != 0);
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if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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if ((flags & ImGuiTabBarFlags_DockNode) == 0) // Already done
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PushOverrideID(tab_bar->ID);
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// Add to stack
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@@ -9742,7 +9742,7 @@ void ImGui::EndTabBar()
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window->DC.CursorPos = tab_bar->BackupCursorPos;
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tab_bar->LastTabItemIdx = -1;
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) // Already done
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PopID();
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g.CurrentTabBarStack.pop_back();
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