Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556)

This commit is contained in:
Ahmed Samy
2026-01-27 00:43:09 +02:00
committed by ocornut
parent 8306e32495
commit 960aff24fc
2 changed files with 10 additions and 0 deletions

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@@ -229,6 +229,8 @@ Other Changes:
devices. (#8784) [@FelixStach]
- Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on
MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum]
- Win32: minor optimization not submitting gamepad input if packet number has not
changed (reworked previous 1.92.4). (#9202, #8556) [@AhmedSamyMousa, @MidTerm-CN]
- Examples:
- Win32+DirectX12: ignore seemingly incorrect `D3D12_MESSAGE_ID_FENCE_ZERO_WAIT`
warning on startups on some setups. (#9084, #9093) [@RT2Code, @LeoGautheron]