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(Breaking) Backends: DX12: removed support for legacy ImGui_ImplDX12_Init() signature obsoleted in 1.91.6. (#9487)
Amend40b2286d1,142827f7,eefe5d5aa.
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@@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-08-05: DirectX12: *BREAKING CHANGE* Removed support for legacy `ImGui_ImplDX12_Init()` signature obsoleted in 1.91.6 (2024-11-15) because it needed to forcefully disable support for ImGuiBackendFlags_RendererHasTextures. (#9487)
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// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. (#9378)
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// 2025-10-11: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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// 2025-09-29: DirectX12: Rework synchronization logic. (#8961)
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@@ -956,37 +957,6 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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return true;
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy initialization API Obsoleted in 1.91.5
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// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
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bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
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{
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ImGui_ImplDX12_InitInfo init_info;
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init_info.Device = device;
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init_info.NumFramesInFlight = num_frames_in_flight;
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init_info.RTVFormat = rtv_format;
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init_info.SrvDescriptorHeap = srv_descriptor_heap;
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init_info.LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle;
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init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle;
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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queueDesc.NodeMask = 1;
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HRESULT hr = device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&init_info.CommandQueue));
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IM_ASSERT(SUCCEEDED(hr));
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bool ret = ImGui_ImplDX12_Init(&init_info);
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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bd->commandQueueOwned = true;
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ImGuiIO& io = ImGui::GetIO();
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasTextures; // Using legacy ImGui_ImplDX12_Init() call with 1 SRV descriptor we cannot support multiple textures.
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return ret;
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}
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#endif
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void ImGui_ImplDX12_Shutdown()
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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@@ -59,13 +59,6 @@ IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy initialization API Obsoleted in 1.91.5
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// - font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
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// - When we introduced the ImGui_ImplDX12_InitInfo struct we also added a 'ID3D12CommandQueue* CommandQueue' field.
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IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
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#endif
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
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@@ -82,6 +75,14 @@ struct ImGui_ImplDX12_RenderState
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ID3D12GraphicsCommandList* CommandList;
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};
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy initialization API Obsoleted in 1.91.5
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// - font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture, they must be in 'srv_descriptor_heap'
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// - When we introduced the ImGui_ImplDX12_InitInfo struct we also added a 'ID3D12CommandQueue* CommandQueue' field.
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// - DOES NOT SUPPORT ImGuiBackendFlags_RendererHasTextures.
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//IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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@@ -45,6 +45,10 @@ Breaking Changes:
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favor of `style.CurveTesselationMaxError` (default 1.12)` which is in Pixels unit. It is
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easier to tweak + this allows us to easily scale error threshold on high density screens.
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- style.CurveTesselationMaxError == sqrf(style.CurveTessellationTol).
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- Backends:
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- DirectX12: Removed support for legacy `ImGui_ImplDX12_Init()` signature, which was
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obsoleted in 1.91.6 (December 2014), because it needed to forcefully disable support
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for `ImGuiBackendFlags_RendererHasTextures`. Use the new signature! (#9487)
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Other Changes:
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