Drag and Drop, Style: added ImGuiStyleVar_DragDropTargetRounding. (#9056)

+ readded rounding arg to RenderDragDropTargetRectEx().
This commit is contained in:
ocornut
2026-04-27 18:23:56 +02:00
parent e3033c3975
commit ab36fbaf48
4 changed files with 10 additions and 7 deletions

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@@ -129,6 +129,7 @@ Other Changes:
- Style:
- Fixed vertical scrollbar top coordinates when using thick borders on windows
with no title bar and no menu bar. (#9366)
- Added ImGuiStyleVar_DragDropTargetRounding. (#9056)
- Fonts:
- imgui_freetype: add FreeType headers & compiled version in 'About Dear ImGui' details.
- Assert when using MergeMode with an explicit size over a target font with an implicit

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@@ -3659,6 +3659,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesSize)}, // ImGuiStyleVar_TreeLinesSize
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, DragDropTargetRounding)}, // ImGuiStyleVar_DragDropTargetRounding
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize
@@ -15118,7 +15119,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
{
ImRect bb = g.DragDropTargetRect;
bb.Expand(-3.5f);
RenderDragDropTargetRectEx(GetForegroundDrawList(), bb);
RenderDragDropTargetRectEx(GetForegroundDrawList(), bb, g.Style.DragDropTargetRounding);
}
else if (draw_target_rect)
{
@@ -15149,16 +15150,16 @@ void ImGui::RenderDragDropTargetRectForItem(const ImRect& bb)
bool push_clip_rect = !window->ClipRect.Contains(bb_display);
if (push_clip_rect)
window->DrawList->PushClipRectFullScreen();
RenderDragDropTargetRectEx(window->DrawList, bb_display);
RenderDragDropTargetRectEx(window->DrawList, bb_display, g.Style.DragDropTargetRounding);
if (push_clip_rect)
window->DrawList->PopClipRect();
}
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb)
void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding)
{
ImGuiContext& g = *GImGui;
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), g.Style.DragDropTargetRounding, 0);
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), g.Style.DragDropTargetRounding, 0, g.Style.DragDropTargetBorderSize);
draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, 0, g.Style.DragDropTargetBorderSize);
}
const ImGuiPayload* ImGui::GetDragDropPayload()

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@@ -1852,6 +1852,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
ImGuiStyleVar_TreeLinesSize, // float TreeLinesSize
ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
ImGuiStyleVar_DragDropTargetRounding, // float DragDropTargetRounding
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
ImGuiStyleVar_SeparatorSize, // float SeparatorSize
@@ -2328,7 +2329,7 @@ struct ImGuiStyle
ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
float DragDropTargetRounding; // Radius of the drag and drop target frame.
float DragDropTargetRounding; // Radius of the drag and drop target frame. When <0.0f: use FrameRounding.
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.

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@@ -3494,7 +3494,7 @@ namespace ImGui
IMGUI_API void ClearDragDrop();
IMGUI_API bool IsDragDropPayloadBeingAccepted();
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding);
// Typing-Select API
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)