(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (fixes, amends) (#914)

This commit is contained in:
ocornut
2026-04-22 14:25:08 +02:00
parent 0453ae96e8
commit ac261203a5
9 changed files with 121 additions and 154 deletions

View File

@@ -27,6 +27,15 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-04-22: *BREAKING CHANGE* redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. This change allows us to facilitate changing samplers, in line with other backends.
// - When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
// - Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
// - After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
// - Kept inline redirection function that ignores the sampler.
// - When creating your own descriptor pool (instead of letting backend creates its own):
// - Before: need at least IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER.
// - After: need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
// + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
// 2026-03-11: Vulkan: Added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[] to allow specifying extra dynamic states to add when creating the VkPipeline. (#9211)
// 2025-09-26: [Helpers] *BREAKING CHANGE*: Vulkan: Helper ImGui_ImplVulkanH_DestroyWindow() does not call vkDestroySurfaceKHR(): as surface is created by caller of ImGui_ImplVulkanH_CreateOrResizeWindow(), it is more consistent that we don't destroy it. (#9163)
// 2026-01-05: [Helpers] *BREAKING CHANGE*: Vulkan: Helper for creating render pass uses ImGui_ImplVulkanH_Window::AttachmentDesc to create render pass. Removed ClearEnabled. (#9152)
@@ -322,7 +331,7 @@ void main()
*/
static uint32_t __glsl_shader_vert_spv[] =
{
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x07230203,0x00010000,0x0008000b,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
@@ -335,10 +344,10 @@ static uint32_t __glsl_shader_vert_spv[] =
0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
0x0000001e,0x00000001,0x00030047,0x00000019,0x00000002,0x00050048,0x00000019,0x00000000,
0x0000000b,0x00000000,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00030047,0x0000001e,
0x00000002,0x00050048,0x0000001e,0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,
0x00000001,0x00000023,0x00000008,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
@@ -370,11 +379,12 @@ static uint32_t __glsl_shader_vert_spv[] =
/*
#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(set=0, binding=0) uniform texture2D _Texture;
layout(set=1, binding=0) uniform sampler _Sampler;
layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
fColor = In.Color * texture(sampler2D(_Texture, _Sampler), In.UV.st);
}
*/
static uint32_t __glsl_shader_frag_spv[] =
@@ -388,8 +398,8 @@ static uint32_t __glsl_shader_frag_spv[] =
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000015,0x7865545f,0x65727574,
0x00000000,0x00050005,0x00000019,0x6d61535f,0x72656c70,0x00000000,0x00040047,0x00000009,
0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,0x00000000,0x00040047,0x00000015,
0x00000022,0x00000000,0x00040047,0x00000015,0x00000021,0x00000000,0x00040047,0x00000019,
0x00000022,0x00000001,0x00040047,0x00000019,0x00000021,0x00000000,0x00020013,0x00000002,
0x00000021,0x00000000,0x00040047,0x00000015,0x00000022,0x00000000,0x00040047,0x00000019,
0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000001,0x00020013,0x00000002,
0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,
0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,0x0004003b,0x00000008,
0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,0x00000002,0x0004001e,0x0000000b,
@@ -484,9 +494,10 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
buffer_size = buffer_size_aligned;
}
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, ImGui_ImplVulkan_RenderState* render_state, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
render_state->SamplerCurrentDS = bd->SamplerLinearDS;
// Bind pipeline:
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@@ -518,9 +529,6 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
constants[2] = -1.0f - draw_data->DisplayPos.x * constants[0]; // Translate
constants[3] = -1.0f - draw_data->DisplayPos.y * constants[1];
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float) * 4, constants);
// use linear sampler by default
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
}
// Render function
@@ -600,10 +608,12 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
render_state.CommandBuffer = command_buffer;
render_state.Pipeline = pipeline;
render_state.PipelineLayout = bd->PipelineLayout;
render_state.SamplerLinearDS = render_state.SamplerCurrentDS = bd->SamplerLinearDS;
render_state.SamplerNearestDS = bd->SamplerNearestDS;
platform_io.Renderer_RenderState = &render_state;
// Setup desired Vulkan state
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
ImGui_ImplVulkan_SetupRenderState(draw_data, &render_state, pipeline, command_buffer, rb, fb_width, fb_height);
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
@@ -611,7 +621,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
VkDescriptorSet last_desc_set = VK_NULL_HANDLE;
VkDescriptorSet last_image_view = VK_NULL_HANDLE;
VkDescriptorSet last_sampler = VK_NULL_HANDLE;
int global_vtx_offset = 0;
int global_idx_offset = 0;
for (const ImDrawList* draw_list : draw_data->CmdLists)
@@ -624,21 +635,13 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
{
ImGui_ImplVulkan_SetupRenderState(draw_data, &render_state, pipeline, command_buffer, rb, fb_width, fb_height);
last_image_view = last_sampler = VK_NULL_HANDLE;
}
else
pcmd->UserCallback(draw_list, pcmd);
last_desc_set = VK_NULL_HANDLE;
}
/*else if (pcmd->UserCallback == ImDrawCallback_SetSamplerLinear)
{ // Bind Sampler
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
}
else if (pcmd->UserCallback == ImDrawCallback_SetSamplerNearest)
{
// Bind Sampler
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerNearestDS, 0, nullptr);
}*/
else
{
// Project scissor/clipping rectangles into framebuffer space
@@ -661,11 +664,14 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
// Bind DescriptorSet with font or user texture
VkDescriptorSet desc_set = (VkDescriptorSet)pcmd->GetTexID();
if (desc_set != last_desc_set)
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &desc_set, 0, nullptr);
last_desc_set = desc_set;
// Bind DescriptorSets for image view (font or user texture) and samplers
VkDescriptorSet image_view = (VkDescriptorSet)pcmd->GetTexID();
if (image_view != last_image_view)
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &image_view, 0, nullptr);
if (render_state.SamplerCurrentDS != last_sampler)
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &render_state.SamplerCurrentDS, 0, nullptr);
last_image_view = image_view;
last_sampler = render_state.SamplerCurrentDS;
// Draw
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
@@ -1080,6 +1086,33 @@ static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDescriptorSetLayout* p_
check_vk_result(err);
}
static VkDescriptorSet ImGui_ImplVulkan_CreateSamplerDS(VkSampler sampler)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &bd->DescriptorSetLayoutSampler;
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
check_vk_result(err);
VkDescriptorImageInfo desc_image = {};
desc_image.sampler = sampler;
VkWriteDescriptorSet sampler_write_desc = {};
sampler_write_desc.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sampler_write_desc.dstSet = descriptor_set;
sampler_write_desc.descriptorCount = 1;
sampler_write_desc.dstBinding = 0;
sampler_write_desc.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
sampler_write_desc.pImageInfo = &desc_image;
vkUpdateDescriptorSets(v->Device, 1, &sampler_write_desc, 0, nullptr);
return descriptor_set;
}
bool ImGui_ImplVulkan_CreateDeviceObjects()
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
@@ -1087,53 +1120,32 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
VkResult err;
if (!bd->DescriptorSetLayoutTexture)
{
VkDescriptorSetLayoutBinding binding[1] = {};
binding[0].binding = 0;
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
binding[0].descriptorCount = 1;
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.bindingCount = 1;
info.pBindings = binding;
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayoutTexture);
check_vk_result(err);
}
ImGui_ImplVulkan_CreateDescriptorSetLayout(&bd->DescriptorSetLayoutTexture, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
if (!bd->DescriptorSetLayoutSampler)
{
VkDescriptorSetLayoutBinding binding[1] = {};
binding[0].binding = 0;
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
binding[0].descriptorCount = 1;
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.bindingCount = 1;
info.pBindings = binding;
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayoutSampler);
check_vk_result(err);
}
ImGui_ImplVulkan_CreateDescriptorSetLayout(&bd->DescriptorSetLayoutSampler, VK_DESCRIPTOR_TYPE_SAMPLER);
if (v->DescriptorPoolSize != 0)
{
// TODO: need to account for the samplers too
IM_ASSERT(v->DescriptorPoolSize >= IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE);
VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
IM_ASSERT(v->DescriptorPoolSize >= IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE);
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, v->DescriptorPoolSize },
{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
pool_info.maxSets = v->DescriptorPoolSize;
pool_info.poolSizeCount = 1;
pool_info.pPoolSizes = &pool_size;
pool_info.maxSets = v->DescriptorPoolSize + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE;
pool_info.poolSizeCount = (uint32_t)IM_COUNTOF(pool_sizes);
pool_info.pPoolSizes = pool_sizes;
err = vkCreateDescriptorPool(v->Device, &pool_info, v->Allocator, &bd->DescriptorPool);
check_vk_result(err);
}
if (!bd->SamplerLinear)
// Create samplers
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
if (!bd->SamplerLinear || !bd->SamplerNearest)
{
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
VkSamplerCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.magFilter = VK_FILTER_LINEAR;
@@ -1147,87 +1159,14 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
info.maxAnisotropy = 1.0f;
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerLinear);
check_vk_result(err);
}
bd->SamplerLinearDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerLinear);
if (!bd->SamplerNearest)
{
VkSamplerCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.minLod = -1000;
info.maxLod = 1000;
info.maxAnisotropy = 1.0f;
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerNearest);
check_vk_result(err);
}
if (!bd->SamplerLinearDS)
{
VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
// Create Descriptor Set:
VkDescriptorSet descriptor_set;
{
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &bd->DescriptorSetLayoutSampler;
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
check_vk_result(err);
}
// Update the Descriptor Set:
{
VkDescriptorImageInfo desc_image[1] = {};
desc_image[0].sampler = bd->SamplerLinear;
VkWriteDescriptorSet sampler_write_desc[1] = {};
sampler_write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sampler_write_desc[0].dstSet = descriptor_set;
sampler_write_desc[0].descriptorCount = 1;
sampler_write_desc[0].dstBinding = 0;
sampler_write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
sampler_write_desc[0].pImageInfo = desc_image;
vkUpdateDescriptorSets(v->Device, 1, sampler_write_desc, 0, nullptr);
}
bd->SamplerLinearDS = descriptor_set;
}
if (!bd->SamplerNearestDS)
{
VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
// Create Descriptor Set:
VkDescriptorSet descriptor_set;
{
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &bd->DescriptorSetLayoutSampler;
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
check_vk_result(err);
}
// Update the Descriptor Set:
{
VkDescriptorImageInfo desc_image[1] = {};
desc_image[0].sampler = bd->SamplerNearest;
VkWriteDescriptorSet sampler_write_desc[1] = {};
sampler_write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sampler_write_desc[0].dstSet = descriptor_set;
sampler_write_desc[0].descriptorCount = 1;
sampler_write_desc[0].dstBinding = 0;
sampler_write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
sampler_write_desc[0].pImageInfo = desc_image;
vkUpdateDescriptorSets(v->Device, 1, sampler_write_desc, 0, nullptr);
}
bd->SamplerNearestDS = descriptor_set;
bd->SamplerNearestDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerNearest);
}
if (!bd->PipelineLayout)
@@ -1325,7 +1264,7 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
if (bd->DescriptorSetLayoutTexture) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayoutTexture, v->Allocator); bd->DescriptorSetLayoutTexture = VK_NULL_HANDLE; }
if (bd->DescriptorSetLayoutSampler) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayoutSampler, v->Allocator); bd->DescriptorSetLayoutSampler = VK_NULL_HANDLE; }
if (bd->DescriptorSetLayoutSampler) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayoutSampler, v->Allocator); bd->DescriptorSetLayoutSampler = VK_NULL_HANDLE; }
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
@@ -1521,6 +1460,14 @@ VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkImageView image_view, VkImageLayou
return descriptor_set;
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
{
IM_UNUSED(sampler);
return ImGui_ImplVulkan_AddTexture(image_view, image_layout);
}
#endif
void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();

View File

@@ -78,8 +78,8 @@
#endif
// Backend uses a small number of descriptors per font atlas + as many as additional calls done to ImGui_ImplVulkan_AddTexture().
#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE (8) // Minimum per atlas
#define IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE (2) // Minimum for linear + nearest
#define IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE (8) // Minimum per atlas
#define IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE (2) // Minimum for linear + nearest
// Specify settings to create pipeline and swapchain
struct ImGui_ImplVulkan_PipelineInfo
@@ -110,7 +110,7 @@ struct ImGui_ImplVulkan_InitInfo
uint32_t QueueFamily;
VkQueue Queue;
VkDescriptorPool DescriptorPool; // See requirements in note above; ignored if using DescriptorPoolSize > 0
uint32_t DescriptorPoolSize; // Optional: set to create internal descriptor pool automatically instead of using DescriptorPool.
uint32_t DescriptorPoolSize; // Optional: set to create internal ImageView descriptor pool automatically instead of using DescriptorPool.
uint32_t MinImageCount; // >= 2
uint32_t ImageCount; // >= MinImageCount
VkPipelineCache PipelineCache; // Optional
@@ -153,12 +153,14 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex);
// Register a texture (VkDescriptorSet == ImTextureID)
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem
// Please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
// Register a texture (VkDescriptorSet for a VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE == ImTextureID)
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkImageView image_view, VkImageLayout image_layout);
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout); // Ignore VkSampler
#endif
// Optional: load Vulkan functions with a custom function loader
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = nullptr);
@@ -171,6 +173,9 @@ struct ImGui_ImplVulkan_RenderState
VkCommandBuffer CommandBuffer;
VkPipeline Pipeline;
VkPipelineLayout PipelineLayout;
VkDescriptorSet SamplerLinearDS; // Bilinear filtering sampler
VkDescriptorSet SamplerNearestDS; // Nearest/point filtering sampler
VkDescriptorSet SamplerCurrentDS; // Current sampler (may be changed by callback)
};
//-------------------------------------------------------------------------

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@@ -41,6 +41,18 @@ HOW TO UPDATE?
Breaking Changes:
- Backends:
- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
- When creating your own descriptor pool (instead of letting backend creates its own):
- Before: need at least IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER.
- After: need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
+ IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
- Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
- After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
- Kept inline redirection function that ignores the sampler (will obsolete).
Other Changes:
- InputText:

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@@ -193,7 +193,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
{
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};

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@@ -184,7 +184,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
{
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};

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@@ -186,7 +186,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
{
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};

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@@ -182,7 +182,7 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
{
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};

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@@ -395,6 +395,9 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
- When creating your own descriptor pool (instead of letting backend creates its own): need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
- 2026/03/19 (1.92.7) - MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto.
- 2026/02/26 (1.92.7) - Separator: fixed a legacy quirk where Separator() was submitting a zero-height item for layout purpose, even though it draws a 1-pixel separator.
The fix could affect code e.g. computing height from multiple widgets in order to allocate vertical space for a footer or multi-line status bar. (#2657, #9263)

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@@ -30,7 +30,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.8 WIP"
#define IMGUI_VERSION_NUM 19273
#define IMGUI_VERSION_NUM 19274
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198