mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-06 13:27:47 +00:00
Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480)
This commit is contained in:
8
.gitignore
vendored
8
.gitignore
vendored
@@ -56,9 +56,15 @@ cmake-build-*
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examples/example_glfw_metal/example_glfw_metal
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examples/example_glfw_opengl2/example_glfw_opengl2
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examples/example_glfw_opengl3/example_glfw_opengl3
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examples/example_glfw_vulkan/example_glfw_vulkan
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examples/example_glut_opengl2/example_glut_opengl2
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examples/example_null/example_null
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examples/example_sdl2_metal/example_sdl2_metal
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examples/example_sdl2_opengl2/example_sdl2_opengl2
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examples/example_sdl2_opengl3/example_sdl2_opengl3
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examples/example_sdl2_sdlrenderer/example_sdl2_sdlrenderer
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examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2
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examples/example_sdl2_vulkan/example_sdl2_vulkan
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examples/example_sdl3_opengl3/example_sdl3_opengl3
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examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3
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examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3
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examples/example_sdl3_vulkan/example_sdl3_vulkan
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83
examples/example_glfw_vulkan/Makefile
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83
examples/example_glfw_vulkan/Makefile
Normal file
@@ -0,0 +1,83 @@
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need GLFW (http://www.glfw.org):
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# Linux:
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# apt-get install libglfw-dev
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# Mac OS X:
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# brew install glfw
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# MSYS2:
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# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
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#
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#CXX = g++
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#CXX = clang++
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EXE = example_glfw_vulkan
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_vulkan.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGL
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CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += $(LINUX_GL_LIBS) `pkg-config --static --libs glfw3 vulkan`
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CXXFLAGS += `pkg-config --cflags glfw3 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs glfw3 vulkan`
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LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
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#LIBS += -lglfw3
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LIBS += `pkg-config --cflags glfw3 vulkan`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -limm32
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LIBS += `pkg-config --libs glfw3 vulkan`
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CXXFLAGS += `pkg-config --cflags glfw3 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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@@ -38,6 +38,7 @@
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//#define APP_USE_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#define APP_USE_VULKAN_DEBUG_REPORT
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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#endif
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// Data
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@@ -47,7 +48,6 @@ static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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80
examples/example_sdl2_vulkan/Makefile
Normal file
80
examples/example_sdl2_vulkan/Makefile
Normal file
@@ -0,0 +1,80 @@
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need SDL2 (http://www.libsdl.org):
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# Linux:
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# apt-get install libsdl2-dev
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# Mac OS X:
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# brew install sdl2
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# MSYS2:
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# pacman -S mingw-w64-i686-SDL2
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#
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#CXX = g++
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#CXX = clang++
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EXE = example_sdl2_vulkan
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_vulkan.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += -lGL -ldl
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LIBS += `pkg-config --libs sdl2 vulkan`
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CXXFLAGS += `pkg-config --cflags sdl2 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs sdl2 vulkan`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `pkg-config --cflags sdl2 vulkan`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2 vulkan`
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CXXFLAGS += `pkg-config --cflags sdl2 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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@@ -30,6 +30,7 @@
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//#define APP_USE_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#define APP_USE_VULKAN_DEBUG_REPORT
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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#endif
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// Data
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@@ -39,7 +40,6 @@ static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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@@ -45,10 +45,11 @@ endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs sdl3`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `pkg-config sdl3 --cflags`
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CXXFLAGS += `pkg-config --cflags sdl3`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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@@ -26,7 +26,7 @@ LIBS =
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += -ldl `pkg-config sdl3 --libs`
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LIBS += -ldl `pkg-config sdl3 --libs`
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CXXFLAGS += `pkg-config sdl3 --cflags`
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CFLAGS = $(CXXFLAGS)
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@@ -34,10 +34,11 @@ endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs sdl3`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `pkg-config sdl3 --cflags`
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CXXFLAGS += `pkg-config --cflags sdl3`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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77
examples/example_sdl3_vulkan/Makefile
Normal file
77
examples/example_sdl3_vulkan/Makefile
Normal file
@@ -0,0 +1,77 @@
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need SDL3 (http://www.libsdl.org) which is still unreleased/unpackaged.
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# Mac OS X:
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# brew install sdl3
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#CXX = g++
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#CXX = clang++
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EXE = example_sdl3_vulkan
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_vulkan.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += -ldl
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LIBS += `pkg-config --libs sdl3 vulkan`
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CXXFLAGS += `pkg-config --cflags sdl3 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += `pkg-config --libs sdl3 vulkan`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `pkg-config --cflags sdl3 vulkan`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -limm32 `pkg-config --static --libs sdl3 vulkan`
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CXXFLAGS += `pkg-config --cflags sdl3 vulkan`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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@@ -35,6 +35,7 @@
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//#define APP_USE_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#define APP_USE_VULKAN_DEBUG_REPORT
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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#endif
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// Data
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@@ -44,7 +45,6 @@ static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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