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BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when opening a menu inside a small host window forcing the child menu window to be repositioned under the mouse cursor. (#8233, #9394)
nb: ImGuiSelectableFlags_NoHoldingActiveID is not used anymore. Would remove remove once we remove the unnecessary call to Selectable() from MenuItem().
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@@ -152,6 +152,13 @@ Other Changes:
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items straying out of columns boundaries. (#7994, #2221)
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- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
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before layout has been locked (first row or headers row submitted). (#8250)
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- Menus:
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- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
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opening a menu inside a small host window forcing the child menu window to be
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repositioned under the mouse cursor. (#8233, #9394)
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Done by reworking BeginMenu()/MenuItem(): they previously avoiding taking
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ActiveID + key/click ownership (in order to allow releasing button on another item).
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Now they take them and release them once the mouse is moved outside item boundaries.
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- Inputs:
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- SetItemKeyOwner(): return true if ownership has been requested, which typically
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needs to to checked for gating further tests. This is important as the function
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@@ -9391,8 +9391,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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bool pressed;
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// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_NoAutoClosePopups;
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_NoAutoClosePopups;
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ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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@@ -9430,6 +9429,14 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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if (!enabled)
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EndDisabled();
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// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
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// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
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if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
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{
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ClearActiveID();
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SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
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}
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const bool hovered = (g.HoveredId == id) && enabled && !g.NavHighlightItemUnderNav;
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if (menuset_is_open)
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PopItemFlag();
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@@ -9510,6 +9517,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
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PopID();
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if (g.ActiveId == id && want_open)
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g.ActiveIdNoClearOnFocusLoss = true;
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if (want_open && !menu_is_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
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{
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// Don't reopen/recycle same menu level in the same frame if it is a different menu ID, first close the other menu and yield for a frame.
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@@ -9602,7 +9612,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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BeginDisabled();
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// We use ImGuiSelectableFlags_NoSetKeyOwner to allow down on one menu item, move, up on another.
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SetNavIdOnHover;
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
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ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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@@ -9645,6 +9655,17 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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RenderCheckMark(window->DrawList, text_pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
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}
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}
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// Once dragged, release ActiveId + key ownership. This is to allow the idiom of mouse down a menu, dragging elsewhere, up on some other MenuItem(). (#8233, #9394)
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// Could move logic into lower-level ImGuiButtonFlags_AutoReleaseActiveId + ImGuiButtonFlags_AutoReleaseKeyOwner? Easier once we get rid of the Selectable() middle-man here.
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const ImGuiID id = g.LastItemData.ID;
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if (g.ActiveId == id && g.HoveredId != id && g.ActiveIdSource == ImGuiInputSource_Mouse && IsMouseDragging(0))
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{
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ClearActiveID();
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SetKeyOwner(ImGuiKey_MouseLeft, ImGuiKeyOwner_NoOwner);
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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if (!enabled)
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EndDisabled();
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