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Reword code in CalcWindowAutoFitSize() to match the order used in size_desired calculation.
Should be no-op. Toward (#9352)
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@@ -6768,8 +6768,8 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
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ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - decoration_w_without_scrollbars < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_h_without_scrollbars < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar);
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bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x < size_contents.x + size_pad.x + decoration_w_without_scrollbars && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y < size_contents.y + size_pad.y + decoration_h_without_scrollbars && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar);
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if (will_have_scrollbar_x)
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size_auto_fit.y += style.ScrollbarSize;
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if (will_have_scrollbar_y)
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@@ -1436,12 +1436,12 @@ void ImGui::EndTable()
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if (table->Flags & ImGuiTableFlags_ScrollX)
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{
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const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
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float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
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float max_pos_x = inner_window->DC.CursorMaxPos.x;
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if (table->RightMostEnabledColumn != -1)
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max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
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if (table->ResizedColumn != -1)
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max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
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table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
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inner_window->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
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}
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// Pop clipping rect
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@@ -1550,7 +1550,7 @@ void ImGui::EndTable()
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}
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else
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{
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table->InnerWindow->DC.TreeDepth--;
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inner_window->DC.TreeDepth--;
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ItemSize(table->OuterRect.GetSize());
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ItemAdd(table->OuterRect, 0);
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}
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