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CloseButton, InputText: scale thickness to integer amount when using style.ScaleAllSizes(). (#7031)
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@@ -60,7 +60,14 @@ Other Changes:
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- InputText:
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- Shift+Enter in multi-line editor always adds a new line, regardless of
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ImGuiInputTextFlags_CtrlEnterForNewLine being set or not. (#9239)
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- Style: border sizes are now scaled (and rounded) by ScaleAllSizes().
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- Style:
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- Border sizes are now scaled (and rounded) by ScaleAllSizes().
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- When using large values with ScallAllSizes(), the following items thickness
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are scaled to integer amounts:
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- InputText Caret/cursor thickness. (#7031)
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- CloseButton() thickness.
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- TextLink() underline thickness.
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- ColorButton() border.
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Clipper:
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- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
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@@ -919,7 +919,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
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const ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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const ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f);
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const float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
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const float cross_thickness = 1.0f; // FIXME-DPI
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const float cross_thickness = 1.0f * (float)(int)g.Style._MainScale; // FIXME-DPI
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window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, +cross_extent), cross_center + ImVec2(-cross_extent, -cross_extent), cross_col, cross_thickness);
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window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, -cross_extent), cross_center + ImVec2(-cross_extent, +cross_extent), cross_col, cross_thickness);
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@@ -1529,7 +1529,7 @@ bool ImGui::TextLink(const char* label)
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}
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float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f);
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window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode // FIXME-DPI
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window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI
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PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
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RenderText(bb.Min, label, label_end);
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@@ -5566,7 +5566,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f); // FIXME-DPI: Cursor thickness (#7031)
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draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031)
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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// This is required for some backends (SDL3) to start emitting character/text inputs.
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@@ -6424,7 +6424,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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if (g.Style.FrameBorderSize > 0.0f)
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RenderFrameBorder(bb.Min, bb.Max, rounding);
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else
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color buttons are often in need of some sort of border // FIXME-DPI
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 0, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
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}
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// Drag and Drop Source
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