mirror of
https://github.com/ocornut/imgui.git
synced 2026-08-21 14:51:17 +00:00
DrawList: removed vertex offset overflow (for 16-bit ImDrawIdx support) handling.
This seems unnecessary for now.
This commit is contained in:
@@ -876,41 +876,6 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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#define IM_IS_TRUNCATED(a) ImIsTruncated(a)
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#endif
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// Called when the current vertex count for a polyline call would overflow the index range.
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// Commit the vertices so far, reserve new buffers, reset index, and duplicate the base vertices so that they can be accessed by the new indices.
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static void SplitPolyline(ImDrawList* draw_list, int& start_idx_offset, int& start_vtx_offset, int& base_idx)
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{
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// Make copy of current base points.
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ImDrawVert base0 = draw_list->VtxBuffer.Data[draw_list->_CmdHeader.VtxOffset + base_idx + 0];
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ImDrawVert base1 = draw_list->VtxBuffer.Data[draw_list->_CmdHeader.VtxOffset + base_idx + 1];
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// Release unused verts and indices.
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const int cur_idx_offset = (int)(draw_list->_IdxWritePtr - draw_list->IdxBuffer.Data);
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const int cur_vtx_offset = (int)(draw_list->_VtxWritePtr - draw_list->VtxBuffer.Data);
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const int remaining_idx_count = draw_list->IdxBuffer.Size - cur_idx_offset;
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const int remaining_vtx_count = draw_list->VtxBuffer.Size - cur_vtx_offset;
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IM_ASSERT(remaining_vtx_count >= 0 && remaining_idx_count >= 0);
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draw_list->PrimUnreserve(remaining_idx_count, remaining_vtx_count);
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// Reserve remaining verts and indices.
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draw_list->PrimReserve(remaining_idx_count, remaining_vtx_count + 2); // +2 for the duplicated base points.
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start_idx_offset = cur_idx_offset;
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start_vtx_offset = cur_vtx_offset;
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base_idx = (int)draw_list->_VtxCurrentIdx;
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// Duplicate base points
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draw_list->_VtxWritePtr[0] = base0;
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draw_list->_VtxWritePtr[1] = base1;
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draw_list->_VtxWritePtr += 2;
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draw_list->_VtxCurrentIdx += 2;
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}
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#define IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(new_verts) \
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if (sizeof(ImDrawIdx) == 2 && (Flags & ImDrawListFlags_AllowVtxOffset) && _VtxCurrentIdx + (new_verts) > (1 << 16)) IM_UNLIKELY \
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SplitPolyline(this, start_idx_offset, start_vtx_offset, base_idx)
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void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_lengths, const int points_count, ImU32 col, float thickness, ImDrawFlags flags, const ImVec4& tex_uvs, float fringe)
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{
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const ImU32 col_trans = col & ~IM_COL32_A_MASK;
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@@ -963,10 +928,7 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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PrimReserve(idx_count, vtx_count);
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// These offsets change if we need to create new draw command mid shape.
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const int first_vtx_offset = (int)(_VtxWritePtr - VtxBuffer.Data);
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int start_vtx_offset = (int)(_VtxWritePtr - VtxBuffer.Data);
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int start_idx_offset = (int)(_IdxWritePtr - IdxBuffer.Data);
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int base_idx = (int)_VtxCurrentIdx;
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ImVec2 pa, pb, dir;
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@@ -996,8 +958,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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if (flags & ImDrawFlags_NoAAEnds)
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{
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(2);
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base_idx = (int)_VtxCurrentIdx;
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IM_APPEND_VTX(p1.x - n1.x * thickness0, p1.y - n1.y * thickness0, uv0, col);
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IM_APPEND_VTX(p1.x + n1.x * thickness1, p1.y + n1.y * thickness1, uv1, col);
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@@ -1009,8 +969,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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pb.x = p1.x + dir.x * half_aa;
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pb.y = p1.y + dir.y * half_aa;
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(4);
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base_idx = (int)_VtxCurrentIdx;
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IM_APPEND_VTX(pa.x - n1.x * thickness0, pa.y - n1.y * thickness0, uv0, col_trans);
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IM_APPEND_VTX(pa.x + n1.x * thickness1, pa.y + n1.y * thickness1, uv1, col_trans);
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@@ -1033,8 +991,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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len_sqr1 = sqr_lengths[points_count-1];
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// This will be filled later, allocate space.
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(2);
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base_idx = (int)_VtxCurrentIdx;
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IM_APPEND_VTX(0, 0, uv0, col);
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IM_APPEND_VTX(0, 0, uv1, col);
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@@ -1058,8 +1014,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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const float miter_offset_y = (n0.y + n1.y) * miter_scale_factor;
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// Miter
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(2);
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const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
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IM_APPEND_VTX(p1.x - miter_offset_x * thickness0, p1.y - miter_offset_y * thickness0, uv0, col); // 2
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IM_APPEND_VTX(p1.x + miter_offset_x * thickness1, p1.y + miter_offset_y * thickness1, uv1, col); // 3
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@@ -1122,8 +1076,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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// Bevel
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if (sin_theta < 0.0f)
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{
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(4);
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IM_APPEND_VTX(p1.x - (bn_x + sd_x) * thickness0, p1.y - (bn_y + sd_y) * thickness0, uv0, col); // 2
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IM_APPEND_VTX(p1.x, p1.y, uv2, col); // 3
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const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
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@@ -1141,8 +1093,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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}
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else
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{
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(4);
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IM_APPEND_VTX(p1.x + (bn_x + sd_x) * thickness1, p1.y + (bn_y + sd_y) * thickness1, uv1, col); // 2
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IM_APPEND_VTX(p1.x, p1.y, uv2, col); // 3
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const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
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@@ -1161,8 +1111,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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}
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else
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{
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(4);
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// Miter
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const int next_base_idx = (ImDrawIdx)_VtxCurrentIdx;
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IM_APPEND_VTX(p1.x - miter_offset_x * thickness0, p1.y - miter_offset_y * thickness0, uv0, col); // 2
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@@ -1196,8 +1144,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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if (flags & ImDrawFlags_NoAAEnds)
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{
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(2);
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IM_APPEND_VTX(p1.x - n1.x * thickness0, p1.y - n1.y * thickness0, uv0, col);
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IM_APPEND_VTX(p1.x + n1.x * thickness1, p1.y + n1.y * thickness1, uv1, col);
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@@ -1212,8 +1158,6 @@ void ImDrawList::_AddPolyline(const ImVec2* points, ImVec2* normals, float* sqr_
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pb.x = p1.x + dir.x * half_aa;
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pb.y = p1.y + dir.y * half_aa;
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IM_ADD_POLYLINE_HANDLE_VTX_OFFSET_OVERFLOW(4);
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int next_base_idx = (int)_VtxCurrentIdx;
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IM_APPEND_VTX(pa.x - n1.x * thickness0, pa.y - n1.y * thickness0, uv0, col);
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IM_APPEND_VTX(pa.x + n1.x * thickness1, pa.y + n1.y * thickness1, uv1, col);
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