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Fonts: internal rendering uses higher level functions.
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@@ -3461,7 +3461,8 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_
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builder->PackIdMouseCursors = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y);
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if (builder->PackIdMouseCursors == ImFontAtlasRectId_Invalid)
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return;
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ImTextureRect* r = ImFontAtlasPackGetRect(atlas, builder->PackIdMouseCursors);
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ImFontAtlasRect r;
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atlas->GetCustomRect(builder->PackIdMouseCursors, &r);
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// Draw to texture
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if (add_and_draw)
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@@ -3469,19 +3470,19 @@ static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas, bool add_and_
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if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
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{
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// 2x2 white pixels
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ImFontAtlasBuildRenderBitmapFromString(atlas, r->x, r->y, 2, 2, "XX" "XX", 'X');
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ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X');
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}
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else
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{
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// 2x2 white pixels + mouse cursors
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const int x_for_white = r->x;
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const int x_for_black = r->x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
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ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r->y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
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ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r->y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
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const int x_for_white = r.x;
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const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
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ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
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ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
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}
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}
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ImFontAtlasTextureBlockQueueUpload(atlas, atlas->TexData, r->x, r->y, r->w, r->h);
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atlas->TexUvWhitePixel = ImVec2((r->x + 0.5f) * atlas->TexUvScale.x, (r->y + 0.5f) * atlas->TexUvScale.y);
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ImFontAtlasTextureBlockQueueUpload(atlas, atlas->TexData, r.x, r.y, r.w, r.h);
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atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
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}
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static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_draw)
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@@ -3497,7 +3498,8 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
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builder->PackIdLinesTexData = ImFontAtlasPackAddRect(atlas, pack_size.x, pack_size.y);
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if (builder->PackIdLinesTexData == ImFontAtlasRectId_Invalid)
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return;
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ImTextureRect* r = ImFontAtlasPackGetRect(atlas, builder->PackIdLinesTexData);
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ImFontAtlasRect r;
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atlas->GetCustomRect(builder->PackIdLinesTexData, &r);
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// Register texture region for thick lines
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// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
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@@ -3508,18 +3510,18 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
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// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
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int y = n;
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int line_width = n;
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int pad_left = (r->w - line_width) / 2;
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int pad_right = r->w - (pad_left + line_width);
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int pad_left = (r.w - line_width) / 2;
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int pad_right = r.w - (pad_left + line_width);
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// Write each slice
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IM_ASSERT(pad_left + line_width + pad_right == r->w && y < r->h); // Make sure we're inside the texture bounds before we start writing pixels
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IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
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if (add_and_draw)
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{
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switch (tex->Format)
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{
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case ImTextureFormat_Alpha8:
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{
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ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r->x, r->y + y);
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ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
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for (int i = 0; i < pad_left; i++)
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*(write_ptr + i) = 0x00;
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@@ -3532,7 +3534,7 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
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}
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case ImTextureFormat_RGBA32:
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{
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ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r->x, r->y + y);
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ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
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for (int i = 0; i < pad_left; i++)
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*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
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@@ -3547,12 +3549,12 @@ static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas, bool add_and_
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}
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// Calculate UVs for this line
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ImVec2 uv0 = ImVec2((float)(r->x + pad_left - 1), (float)(r->y + y)) * atlas->TexUvScale;
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ImVec2 uv1 = ImVec2((float)(r->x + pad_left + line_width + 1), (float)(r->y + y + 1)) * atlas->TexUvScale;
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ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale;
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ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale;
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float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
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atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
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}
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ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
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ImFontAtlasTextureBlockQueueUpload(atlas, tex, r.x, r.y, r.w, r.h);
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}
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//-----------------------------------------------------------------------------------------------------------------------------
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