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Tables: fixed TableHeader() eager vertical clipping of text. (#6236)
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@@ -76,6 +76,8 @@ Other changes:
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- The feature is unlikely to ever work properly when using a coarse clipper
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such as ImGuiListClipper.
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- TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
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- Tables: fixed TableHeader() eager vertical clipping of text which may be noticeable
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with FramePadding.y was too small. (#6236)
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- Tabs: fixes small issues with how "..." ellipsis moved depending on visibility
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of Close Button or Unsaved Document marker. (#8387)
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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@@ -3275,7 +3275,7 @@ void ImGui::TableHeader(const char* label)
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// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
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// be merged into a single draw call.
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//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, label, label_end, &label_size);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, &label_size);
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const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
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if (text_clipped && hovered && g.ActiveId == 0)
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