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@@ -117,13 +117,11 @@ Breaking changes:
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`PushFont(NULL, some_size)` now keeps current change and changes size.
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- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
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- Fonts: **IMPORTANT** on Font Merging:
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- When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
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for the first font input which the desired glyph. This is technically a different behavior
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than before!
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- e.g. If you are merging fonts you may have glyphs that you expected to load from
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Font Source 2 which exists in Font Source 1. After the update and when using a new backend,
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those glyphs may now loaded from Font Source 1!
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- You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
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- When searching for a glyph in multiple merged fonts: we search for the FIRST font source
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which contains the desired glyph. Because the user doesn't need to provide glyph ranges
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any more, it is possible that a glyph that you expected to fetch from a secondary/merged
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icon font may be erroneously fetched from the primary font.
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- We added `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to exclude from a given font source:
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// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
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static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFontConfig cfg1;
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@@ -387,7 +387,7 @@ io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\seguiemj.ttf", 16.0f, &cfg);
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## Using Custom Glyph Ranges
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is necessary, so this is not needed.**
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary. Therefore this is not really useful any more.**
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:rewind: You can use the `ImFontGlyphRangesBuilder` helper to create glyph ranges based on text input. For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
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```cpp
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@@ -416,9 +416,12 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- To use old behavior: use 'ImGui::PushFont(font, font->LegacySize)' at call site.
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- Kept inline single parameter function. Will obsolete.
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- Fonts: **IMPORTANT** on Font Merging:
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- When searching for a glyph in multiple merged fonts: font inputs are now scanned in orderfor the first font input which the desired glyph. This is technically a different behavior than before!
|
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- e.g. If you are merging fonts you may have glyphs that you expected to load from Font Source 2 which exists in Font Source 1. After the update and when using a new backend, those glyphs may now loaded from Font Source 1!
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- You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
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- When searching for a glyph in multiple merged fonts: we search for the FIRST font source which contains the desired glyph.
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Because the user doesn't need to provide glyph ranges any more, it is possible that a glyph that you expected to fetch from a secondary/merged icon font may be erroneously fetched from the primary font.
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- When searching for a glyph in multiple merged fonts: we now search for the FIRST font source which contains the desired glyph. This is technically a different behavior than before!
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- e.g. If you are merging fonts you may have glyphs that you expected to load from Font Source 2 which exists in Font Source 1.
|
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After the update and when using a new backend, those glyphs may now loaded from Font Source 1!
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- We added `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to exclude from a given font source:
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// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
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static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFontConfig cfg1;
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