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ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal).
(toward #7024)
This commit is contained in:
2
imgui.h
2
imgui.h
@@ -3532,7 +3532,7 @@ struct ImFont
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
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// [Internal] Don't use!
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@@ -4113,7 +4113,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
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void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
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{
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const ImFontGlyph* glyph = FindGlyph(c);
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if (!glyph || !glyph->Visible)
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@@ -4123,8 +4123,31 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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float x = IM_TRUNC(pos.x);
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float y = IM_TRUNC(pos.y);
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float x1 = x + glyph->X0 * scale;
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float x2 = x + glyph->X1 * scale;
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if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
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return;
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float y1 = y + glyph->Y0 * scale;
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float y2 = y + glyph->Y1 * scale;
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float u1 = glyph->U0;
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float v1 = glyph->V0;
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float u2 = glyph->U1;
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float v2 = glyph->V1;
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// Always CPU fine clip. Code extracted from RenderText().
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// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
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if (cpu_fine_clip != NULL)
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{
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if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
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if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
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if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
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if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
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if (y1 >= y2)
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return;
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}
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draw_list->PrimReserve(6, 4);
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draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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draw_list->PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col);
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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