Tables: Context-menu: added "Reset" sub-menu and "Reset Visibility" option.

This commit is contained in:
ocornut
2026-06-11 18:39:53 +02:00
parent b10137f92f
commit e5ff2d07d7
6 changed files with 42 additions and 18 deletions

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@@ -55,6 +55,9 @@ Other Changes:
- InputText:
- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
This is automatically scaled by `style.ScaleAllSizes()`.
- Tables:
- Context Menu: added a "Reset" sub-menu with a "Reset Visibility" option.
(which is greyed out when using default settings)
- Fonts:
- Added `IMGUI_DISABLE_DEFAULT_FONT_BITMAP`/`IMGUI_DISABLE_DEFAULT_FONT_VECTOR` to
disable embedding either fonts separately. (#9407)

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@@ -4161,7 +4161,10 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
{ ImGuiLocKey_TableSizeOne, "Size column to fit###SizeOne" },
{ ImGuiLocKey_TableSizeAllFit, "Size all columns to fit###SizeAll" },
{ ImGuiLocKey_TableSizeAllDefault, "Size all columns to default###SizeAll" },
{ ImGuiLocKey_TableReset, "Reset" },
//{ ImGuiLocKey_TableResetAll, "Reset to default###ResetAll" },
{ ImGuiLocKey_TableResetOrder, "Reset order###ResetOrder" },
{ ImGuiLocKey_TableResetVisibility, "Reset visibility###ResetVisibility" },
{ ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)" },
{ ImGuiLocKey_WindowingPopup, "(Popup)" },
{ ImGuiLocKey_WindowingUntitled, "(Untitled)" },

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@@ -30,7 +30,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.9 WIP"
#define IMGUI_VERSION_NUM 19282
#define IMGUI_VERSION_NUM 19283
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198

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@@ -2047,7 +2047,10 @@ enum ImGuiLocKey : int
ImGuiLocKey_TableSizeOne,
ImGuiLocKey_TableSizeAllFit,
ImGuiLocKey_TableSizeAllDefault,
ImGuiLocKey_TableReset,
//ImGuiLocKey_TableResetAll,
ImGuiLocKey_TableResetOrder,
ImGuiLocKey_TableResetVisibility,
ImGuiLocKey_WindowingMainMenuBar,
ImGuiLocKey_WindowingPopup,
ImGuiLocKey_WindowingUntitled,
@@ -3086,8 +3089,10 @@ struct IMGUI_API ImGuiTable
bool IsSettingsRequestLoad;
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSettings data.
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
bool IsResetAllRequest;
bool IsDefaultVisibility; // Set when enabled/visibility is unchanged from default
bool IsResetAllRequest; // Set to queue a call to TableResetSettings() in BeginTable()
bool IsResetDisplayOrderRequest;
bool IsResetVisibilityRequest;
bool IsUnfrozenRows; // Set when we got past the frozen row.
bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable()
bool IsActiveIdAliveBeforeTable;

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@@ -704,7 +704,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
// table->ReorderColumn = -1;
}
// Handle display order reset request
// Handle display order / visibility reset requests
if (table->IsResetDisplayOrderRequest)
{
for (int n = 0; n < table->ColumnsCount; n++)
@@ -712,6 +712,13 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
table->IsResetDisplayOrderRequest = false;
table->IsSettingsDirty = true;
}
if (table->IsResetVisibilityRequest)
{
for (ImGuiTableColumn& column : table->Columns)
column.IsUserEnabled = column.IsUserEnabledNextFrame = (column.Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
table->IsResetVisibilityRequest = false;
table->IsSettingsDirty = true;
}
}
// Apply immediately. See TableQueueSetColumnDisplayOrder() for additional checks/constraints.
@@ -853,7 +860,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->RefScale = new_ref_scale_unit;
const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
table->IsDefaultDisplayOrder = true;
table->IsDefaultDisplayOrder = table->IsDefaultVisibility = true;
table->ColumnsEnabledCount = 0;
ImBitArrayClearAllBits(table->EnabledMaskByIndex, columns_count);
ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, columns_count);
@@ -872,8 +879,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
for (int order_n = 0; order_n < columns_count; order_n++)
{
const int column_n = table->DisplayOrderToIndex[order_n];
if (column_n != order_n)
table->IsDefaultDisplayOrder = false;
ImGuiTableColumn* column = &table->Columns[column_n];
// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
@@ -897,6 +902,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1))
table->IsDefaultVisibility = false;
if (column_n != order_n)
table->IsDefaultDisplayOrder = false;
if (column->SortOrder != -1 && !column->IsEnabled)
table->IsSortSpecsDirty = true;
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
@@ -3598,17 +3608,20 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
want_separator = true;
}
// Ordering
if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
{
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
table->IsResetDisplayOrderRequest = true;
want_separator = true;
}
// Reset all (should work but seems unnecessary/noisy to expose?)
//if (MenuItem("Reset all"))
// table->IsResetAllRequest = true;
// Reset Order/Visibility etc.
if (flags_for_section_to_display & (ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
if (BeginMenu(LocalizeGetMsg(ImGuiLocKey_TableReset)))
{
//if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetAll))) // FIXME: Hiding because altering Sort Order + requesting auto-fit simultaneously has a tendency to exhibit a sizing glitch.
// table->IsResetAllRequest = true;
if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder)) // PS: cannot be hidden because it would mess with drag reordering.
table->IsResetDisplayOrderRequest = true;
if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetVisibility), NULL, false, !table->IsDefaultVisibility))
table->IsResetVisibilityRequest = true;
EndMenu();
}
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)

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@@ -9638,7 +9638,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f); // FIXME: Always accounted for, even in a menu with none, because 'selected' has no neutral setting.
float min_w = offsets->DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
ImVec2 text_pos(pos.x, pos.y + window->DC.CurrLineTextBaseOffset);