mirror of
https://github.com/ocornut/imgui.git
synced 2026-08-08 16:31:13 +00:00
Tables: Context-menu: added "Reset" sub-menu and "Reset Visibility" option.
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@@ -55,6 +55,9 @@ Other Changes:
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- InputText:
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- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
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This is automatically scaled by `style.ScaleAllSizes()`.
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- Tables:
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- Context Menu: added a "Reset" sub-menu with a "Reset Visibility" option.
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(which is greyed out when using default settings)
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- Fonts:
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- Added `IMGUI_DISABLE_DEFAULT_FONT_BITMAP`/`IMGUI_DISABLE_DEFAULT_FONT_VECTOR` to
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disable embedding either fonts separately. (#9407)
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@@ -4161,7 +4161,10 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
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{ ImGuiLocKey_TableSizeOne, "Size column to fit###SizeOne" },
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{ ImGuiLocKey_TableSizeAllFit, "Size all columns to fit###SizeAll" },
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{ ImGuiLocKey_TableSizeAllDefault, "Size all columns to default###SizeAll" },
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{ ImGuiLocKey_TableReset, "Reset" },
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//{ ImGuiLocKey_TableResetAll, "Reset to default###ResetAll" },
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{ ImGuiLocKey_TableResetOrder, "Reset order###ResetOrder" },
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{ ImGuiLocKey_TableResetVisibility, "Reset visibility###ResetVisibility" },
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{ ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)" },
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{ ImGuiLocKey_WindowingPopup, "(Popup)" },
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{ ImGuiLocKey_WindowingUntitled, "(Untitled)" },
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2
imgui.h
2
imgui.h
@@ -30,7 +30,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.9 WIP"
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#define IMGUI_VERSION_NUM 19282
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#define IMGUI_VERSION_NUM 19283
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -2047,7 +2047,10 @@ enum ImGuiLocKey : int
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ImGuiLocKey_TableSizeOne,
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ImGuiLocKey_TableSizeAllFit,
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ImGuiLocKey_TableSizeAllDefault,
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ImGuiLocKey_TableReset,
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//ImGuiLocKey_TableResetAll,
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ImGuiLocKey_TableResetOrder,
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ImGuiLocKey_TableResetVisibility,
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ImGuiLocKey_WindowingMainMenuBar,
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ImGuiLocKey_WindowingPopup,
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ImGuiLocKey_WindowingUntitled,
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@@ -3086,8 +3089,10 @@ struct IMGUI_API ImGuiTable
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bool IsSettingsRequestLoad;
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bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSettings data.
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bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
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bool IsResetAllRequest;
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bool IsDefaultVisibility; // Set when enabled/visibility is unchanged from default
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bool IsResetAllRequest; // Set to queue a call to TableResetSettings() in BeginTable()
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bool IsResetDisplayOrderRequest;
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bool IsResetVisibilityRequest;
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bool IsUnfrozenRows; // Set when we got past the frozen row.
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bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable()
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bool IsActiveIdAliveBeforeTable;
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@@ -704,7 +704,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
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// table->ReorderColumn = -1;
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}
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// Handle display order reset request
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// Handle display order / visibility reset requests
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if (table->IsResetDisplayOrderRequest)
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{
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for (int n = 0; n < table->ColumnsCount; n++)
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@@ -712,6 +712,13 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
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table->IsResetDisplayOrderRequest = false;
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table->IsSettingsDirty = true;
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}
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if (table->IsResetVisibilityRequest)
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{
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for (ImGuiTableColumn& column : table->Columns)
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column.IsUserEnabled = column.IsUserEnabledNextFrame = (column.Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
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table->IsResetVisibilityRequest = false;
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table->IsSettingsDirty = true;
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}
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}
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// Apply immediately. See TableQueueSetColumnDisplayOrder() for additional checks/constraints.
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@@ -853,7 +860,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->RefScale = new_ref_scale_unit;
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const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
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table->IsDefaultDisplayOrder = true;
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table->IsDefaultDisplayOrder = table->IsDefaultVisibility = true;
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table->ColumnsEnabledCount = 0;
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ImBitArrayClearAllBits(table->EnabledMaskByIndex, columns_count);
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ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, columns_count);
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@@ -872,8 +879,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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for (int order_n = 0; order_n < columns_count; order_n++)
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{
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const int column_n = table->DisplayOrderToIndex[order_n];
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if (column_n != order_n)
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table->IsDefaultDisplayOrder = false;
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ImGuiTableColumn* column = &table->Columns[column_n];
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// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
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@@ -897,6 +902,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
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if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1))
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table->IsDefaultVisibility = false;
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if (column_n != order_n)
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table->IsDefaultDisplayOrder = false;
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if (column->SortOrder != -1 && !column->IsEnabled)
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table->IsSortSpecsDirty = true;
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if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
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@@ -3598,17 +3608,20 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
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want_separator = true;
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}
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// Ordering
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if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
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{
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if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
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table->IsResetDisplayOrderRequest = true;
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want_separator = true;
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}
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// Reset all (should work but seems unnecessary/noisy to expose?)
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//if (MenuItem("Reset all"))
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// table->IsResetAllRequest = true;
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// Reset Order/Visibility etc.
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if (flags_for_section_to_display & (ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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if (BeginMenu(LocalizeGetMsg(ImGuiLocKey_TableReset)))
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{
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//if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetAll))) // FIXME: Hiding because altering Sort Order + requesting auto-fit simultaneously has a tendency to exhibit a sizing glitch.
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// table->IsResetAllRequest = true;
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if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
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if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder)) // PS: cannot be hidden because it would mess with drag reordering.
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table->IsResetDisplayOrderRequest = true;
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if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
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if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetVisibility), NULL, false, !table->IsDefaultVisibility))
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table->IsResetVisibilityRequest = true;
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EndMenu();
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}
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// Sorting
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// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
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@@ -9638,7 +9638,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
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float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
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float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
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float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
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float checkmark_w = IM_TRUNC(g.FontSize * 1.20f); // FIXME: Always accounted for, even in a menu with none, because 'selected' has no neutral setting.
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float min_w = offsets->DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
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float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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ImVec2 text_pos(pos.x, pos.y + window->DC.CurrLineTextBaseOffset);
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