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Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. (#9281, #8381)
- This commit removes the option of using -sUSE_WEBGPU=1 from CMake and make - Compiling with a version of Emscripten >= 4.0.10 will work the same way as it was before - Compiling with a version of Emscripten < 4.0.10 will print an error message and abort the build (in the case of CMake) - Since there can only be 1 implementation for the backend in the case of Emscripten, this commit cleans the code accordingly
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@@ -59,12 +59,6 @@
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#error Exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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// This condition is true when it's built with EMSCRIPTEN using -sUSE_WEBGPU=1 flag (deprecated from 4.0.10)
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// This condition is false for all other 3 cases: WGPU-Native, DAWN-Native or DAWN-EMSCRIPTEN (using --use-port=emdawnwebgpu flag)
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#if defined(__EMSCRIPTEN__) && defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN
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#endif
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
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// Using type alias until WGPU adopts the same naming convention (#8369)
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@@ -261,15 +255,9 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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#else
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WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
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wgsl_desc.code = wgsl_source;
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#endif
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WGPUShaderModuleDescriptor desc = {};
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desc.nextInChain = (WGPUChainedStruct*)&wgsl_desc;
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@@ -277,11 +265,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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#endif
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return stage_desc;
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}
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@@ -400,11 +384,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor vb_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Vertex buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Vertex buffer",
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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false
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@@ -428,11 +408,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor ib_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Index buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Index buffer",
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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false
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@@ -564,11 +540,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Create texture
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WGPUTextureDescriptor tex_desc = {};
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
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#else
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tex_desc.label = "Dear ImGui Texture";
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#endif
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tex_desc.dimension = WGPUTextureDimension_2D;
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tex_desc.size.width = tex->Width;
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tex_desc.size.height = tex->Height;
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@@ -609,20 +581,12 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
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// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyTextureInfo dst_view = {};
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#else
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WGPUImageCopyTexture dst_view = {};
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#endif
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dst_view.texture = backend_tex->Texture;
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dst_view.mipLevel = 0;
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dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
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dst_view.aspect = WGPUTextureAspect_All;
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyBufferLayout layout = {};
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#else
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WGPUTextureDataLayout layout = {};
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#endif
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layout.offset = 0;
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layout.bytesPerRow = tex->Width * tex->BytesPerPixel;
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layout.rowsPerImage = upload_h;
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@@ -640,11 +604,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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WGPUBufferDescriptor ub_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Uniform buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Uniform buffer",
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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MEMALIGN(sizeof(Uniforms), 16),
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false
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@@ -756,11 +716,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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depth_stencil_state.depthWriteEnabled = false;
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#endif
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depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
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@@ -845,11 +801,7 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
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io.BackendRendererName = "imgui_impl_wgpu (Dawn, Native)";
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#endif
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Emscripten)"; // linked using EMSCRIPTEN with "-sUSE_WEBGPU=1" flag, deprecated from EMSCRIPTEN 4.0.10
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#else
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Native)";
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#endif
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#endif
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
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