Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.

This commit is contained in:
ocornut
2025-10-06 18:39:10 +02:00
parent 4b858cf5d1
commit ee3d16f150
2 changed files with 16 additions and 12 deletions

View File

@@ -68,9 +68,6 @@ Other Changes:
using ImGuiWindowFlags_UnsavedDocument/ImGuiTabItemFlags_UnsavedDocument. (#8983)
- IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers()
helpers to null all handlers. (#8945, #2769)
- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
See misc/debuggers/ for details. (#8950) [@mentlerd]
- Textures: fixed a crash if texture status is set to _WantDestroy by a backend after
it had already been destroyed. This would typically happen when calling backend's
ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
@@ -83,12 +80,16 @@ Other Changes:
- Textures: fixed not updating ImTextureData's RefCount when destroying a context
using a shared ImFontAtlas, leading standard backends to not properly free
texture resources. (#8975) [@icrashstuff]
- CI: Updates Windows CI scripts to generate/use VulkanSDK. (#8925, #8778) [@yaz0r]
- Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
See misc/debuggers/ for details. (#8950) [@mentlerd]
- CI: updated Windows CI scripts to generate/use VulkanSDK. (#8925, #8778) [@yaz0r]
- Docs: updated FAQ with new "What is the difference between Dear ImGui and
traditional UI toolkits?" entry. (#8862)
- Backends: all backends call ImGuiPlatformIO::ClearPlatformHandlers() and
ClearRendererHandlers() on shutdown, so as not to leave function pointers
which may be dangling when using backend in e.g. DLL. (#8945, #2769)
- Docs: updated FAQ with new "What is the difference between Dear ImGui and
traditional UI toolkits?" entry. (#8862)
- Backends: DirectX12: reuse a command list and allocator for texture uploads instead
of recreating them each time. (#8963, #8465) [@RT2Code]
- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]

View File

@@ -4795,15 +4795,18 @@ static void DemoWindowLayout()
ImGui::Checkbox("Decoration", &enable_extra_decorations);
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
ImGui::SameLine();
ImGui::Checkbox("Track", &enable_track);
ImGui::PushItemWidth(100);
ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
bool scroll_to_off = ImGui::Button("Scroll Offset");
ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
bool scroll_to_off = ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
ImGui::SameLine();
scroll_to_off |= ImGui::Button("Scroll Offset");
bool scroll_to_pos = ImGui::Button("Scroll To Pos");
ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
bool scroll_to_pos = ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");;
ImGui::SameLine();
scroll_to_pos |= ImGui::Button("Scroll To Pos");
ImGui::PopItemWidth();
if (scroll_to_off || scroll_to_pos)