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Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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@@ -68,9 +68,6 @@ Other Changes:
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using ImGuiWindowFlags_UnsavedDocument/ImGuiTabItemFlags_UnsavedDocument. (#8983)
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- IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers()
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helpers to null all handlers. (#8945, #2769)
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- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
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Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
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See misc/debuggers/ for details. (#8950) [@mentlerd]
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- Textures: fixed a crash if texture status is set to _WantDestroy by a backend after
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it had already been destroyed. This would typically happen when calling backend's
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ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
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@@ -83,12 +80,16 @@ Other Changes:
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- Textures: fixed not updating ImTextureData's RefCount when destroying a context
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using a shared ImFontAtlas, leading standard backends to not properly free
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texture resources. (#8975) [@icrashstuff]
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- CI: Updates Windows CI scripts to generate/use VulkanSDK. (#8925, #8778) [@yaz0r]
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- Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
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Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
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See misc/debuggers/ for details. (#8950) [@mentlerd]
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- CI: updated Windows CI scripts to generate/use VulkanSDK. (#8925, #8778) [@yaz0r]
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- Docs: updated FAQ with new "What is the difference between Dear ImGui and
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traditional UI toolkits?" entry. (#8862)
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- Backends: all backends call ImGuiPlatformIO::ClearPlatformHandlers() and
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ClearRendererHandlers() on shutdown, so as not to leave function pointers
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which may be dangling when using backend in e.g. DLL. (#8945, #2769)
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- Docs: updated FAQ with new "What is the difference between Dear ImGui and
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traditional UI toolkits?" entry. (#8862)
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- Backends: DirectX12: reuse a command list and allocator for texture uploads instead
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of recreating them each time. (#8963, #8465) [@RT2Code]
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- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
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@@ -4795,15 +4795,18 @@ static void DemoWindowLayout()
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ImGui::Checkbox("Decoration", &enable_extra_decorations);
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ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
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enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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ImGui::SameLine();
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ImGui::Checkbox("Track", &enable_track);
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ImGui::PushItemWidth(100);
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ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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bool scroll_to_off = ImGui::Button("Scroll Offset");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
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bool scroll_to_off = ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
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ImGui::SameLine();
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scroll_to_off |= ImGui::Button("Scroll Offset");
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bool scroll_to_pos = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
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bool scroll_to_pos = ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");;
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ImGui::SameLine();
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scroll_to_pos |= ImGui::Button("Scroll To Pos");
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ImGui::PopItemWidth();
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if (scroll_to_off || scroll_to_pos)
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