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ImStrv: detect and fixed misuses of CalcTextSize() old signature. (9321)
For IMGUI_DISABLE_OBSOLETE_FUNCTIONS only.
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@@ -17200,7 +17200,7 @@ bool ImGui::DebugBreakButton(const char* label, const char* description_of_locat
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, true);
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ImVec2 pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrLineTextBaseOffset);
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ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x * 2.0f, label_size.y);
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4
imgui.h
4
imgui.h
@@ -1195,6 +1195,10 @@ IM_MSVC_RUNTIME_CHECKS_OFF
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inline IM_FMTLIST(3) bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) { return TreeNodeEx(ImStrv(str_id), flags, fmt, args); }
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inline void TreePush(const char* str_id) { TreePush(ImStrv(str_id)); }
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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// Detect misuses (#9321)
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// FIXME-IMSTR: Validate that syntax is ok for our minimum target.
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ImVec2 CalcTextSize(ImStrv, const char*, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) = delete;
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}
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//-----------------------------------------------------------------------------
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@@ -3128,7 +3128,7 @@ float ImGui::TableGetHeaderAngledMaxLabelWidth()
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
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if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader)
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width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), NULL, true).x);
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width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), true).x);
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return width + g.Style.CellPadding.y * 2.0f; // Swap padding
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}
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@@ -3537,7 +3537,7 @@ static bool MenuItemForColumnReorder(ImStrv label, bool selected, bool enabled)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 label_size = CalcTextSize(label, true);
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ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
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float min_w = offsets->DeclColumns(0.0f, label_size.x, 0.0f, checkmark_w); // Feedback for next frame
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@@ -1517,7 +1517,6 @@ bool ImGui::TextLink(ImStrv label)
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(label);
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const ImStrv label_for_display(label.Begin, FindRenderedTextEnd(label));
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ImVec2 pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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ImVec2 size = CalcTextSize(label_for_display, false);
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@@ -5609,14 +5608,14 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
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float rect_width = 0.0f;
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if (line_selected_begin < line_selected_end)
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rect_width += CalcTextSize(line_selected_begin, line_selected_end).x;
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rect_width += CalcTextSize(ImStrv(line_selected_begin, line_selected_end)).x;
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if (text_selected_begin <= p_eol && text_selected_end > p_eol && !p_eol_is_wrap)
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rect_width += bg_eol_width; // So we can see selected empty lines
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if (rect_width == 0.0f)
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continue;
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ImRect rect;
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rect.Min.x = draw_pos.x - draw_scroll.x + CalcTextSize(p, line_selected_begin).x;
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rect.Min.x = draw_pos.x - draw_scroll.x + CalcTextSize(ImStrv(p, line_selected_begin)).x;
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rect.Min.y = draw_pos.y - draw_scroll.y + line_n * g.FontSize;
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rect.Max.x = rect.Min.x + rect_width;
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rect.Max.y = rect.Min.y + bg_offy_dn + g.FontSize;
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@@ -5629,7 +5628,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
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// Find render position for right alignment (single-line only)
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if (g.ActiveId != id && (flags & ImGuiInputTextFlags_ElideLeft) && !render_cursor && !render_selection)
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draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - CalcTextSize(buf_display, NULL).x - style.FramePadding.x);
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draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - CalcTextSize(buf_display).x - style.FramePadding.x);
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//draw_scroll.x = state->Scroll.x; // Preserve scroll when inactive?
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// Render text
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