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Docs: minor Changelog amends.
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@@ -205,15 +205,16 @@ Docking+Viewports Branch:
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- Fixed an issue where the implicit "Debug" window would erroneously be targetted for
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mouse inputs while hidden if (1) the implicit "Debug" window was used in a previous
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session and moved to a secondary viewport and (2) the Platform Backend does not
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support the ImGuiBackendFlags_HasMouseHoveredViewport feature. (#9254)
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support the `ImGuiBackendFlags_HasMouseHoveredViewport` feature. (#9254)
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- Backends: SDL2, SDL3: fixed an issue dated 2025/04/09 (1.92 WIP) where a refactor
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and a merge caused ImGuiBackendFlags_HasMouseHoveredViewport to never be set, causing
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and a merge caused `ImGuiBackendFlags_HasMouseHoveredViewport` to never be set, causing
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foreign windows to be ignored when deciding of hovered viewport. (#9284) [@ravencgg]
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- Backends: SDL3: use SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED (SDL 3.4.0+) when
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- Backends: SDL3: use `SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED` (SDL 3.4.0+) when
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available to avoid refreshing monitor work area every frame on Windows. (#8415)
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- Backends: Win32: fixed setting/getting correct size when viewports have OS decorations
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enabled (e.g. io.ConfigViewportsNoDecoration = false) and process is running in
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Per-Monitor V2 DPI mode. (#8897) [@lailoken]
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Per-Monitor V2 DPI mode. May be related to incorrect mouse offset when using
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decorated OS windows. (#8897) [@lailoken]
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