ColorPicker: added option to fix Saturation/Value triangle in wheel picker. Amends. (#9337)

ConfigColorPickerRotateTriangle -> !ImGuiColorEditFlags_PickerNoRotate
This commit is contained in:
ocornut
2026-07-07 16:18:34 +02:00
parent 5d56c09432
commit f626c1c793
4 changed files with 6 additions and 7 deletions

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@@ -1682,7 +1682,6 @@ ImGuiIO::ImGuiIO()
ConfigInputTextEnterKeepActive = false;
ConfigDragClickToInputText = false;
ConfigColorEditFlags = ImGuiColorEditFlags_DefaultOptions_; // Current settings for ColorEdit/ColorPicker widgets. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
ConfigColorPickerRotateTriangle = true;
ConfigWindowsResizeFromEdges = true;
ConfigWindowsMoveFromTitleBarOnly = false;
ConfigWindowsCopyContentsWithCtrlC = false;

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@@ -243,7 +243,7 @@ typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: f
typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton()
typedef int ImGuiChildFlags; // -> enum ImGuiChildFlags_ // Flags: for BeginChild()
typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4(), style.ColorEditFlags etc.
typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4(), io.ConfigColorEditFlags etc.
typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo()
typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload()
@@ -1915,8 +1915,9 @@ enum ImGuiColorEditFlags_
ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
ImGuiColorEditFlags_PickerNoRotate = 1 << 27, // [Picker] // ColorPicker: disable rotating Sat/Value triangle. Best set in io.ConfigColorEditFlags once.
ImGuiColorEditFlags_InputRGB = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
ImGuiColorEditFlags_InputHSV = 1 << 29, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
// Defaults Options copied to io.ConfigColorEditFlags during initialization.
// The intent is that you probably don't want to override them in most of your calls.
@@ -2443,7 +2444,6 @@ struct ImGuiIO
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will reactivate item and select all text (single-line only).
ImGuiColorEditFlags ConfigColorEditFlags; // = <defaults> // Current settings for ColorEdit/ColorPicker widgets. Must have one bit of ImGuiColorEditFlags_DisplayMask_, one bit of ImGuiColorEditFlags_DataTypeMask_, one bit of ImGuiColorEditFlags_PickerMask_, one bit of ImGuiColorEditFlags_InputMask_. Defaults to ImGuiColorEditFlags_DefaultOptions_. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
bool ConfigColorPickerRotateTriangle;// = true // Rotate hue triangle in color picker.
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.

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@@ -1326,7 +1326,7 @@ static void DemoWindowWidgetsColorAndPickers()
ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | base_flags);
}
}
ImGui::Checkbox("io.ConfigColorPickerRotate", &ImGui::GetIO().ConfigColorPickerRotateTriangle);
ImGui::CheckboxFlags("ImGuiColorEditFlags_PickerNoRotate", &color_picker_flags, ImGuiColorEditFlags_PickerNoRotate);
ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0ImGuiColorEditFlags_PickerHueBar\0ImGuiColorEditFlags_PickerHueWheel\0");
ImGui::SameLine(); HelpMarker("When not specified explicitly, user can right-click the picker to change mode.");

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@@ -6126,7 +6126,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f);
// Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
const bool triangle_rotate = io.ConfigColorPickerRotateTriangle;
const bool triangle_rotate = (flags & ImGuiColorEditFlags_PickerNoRotate) == 0;
float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
ImVec2 triangle_pa = triangle_rotate ? ImVec2(triangle_r, 0.0f) : ImVec2(triangle_r * +0.866f, triangle_r * +0.5f); // Hue point.
ImVec2 triangle_pb = triangle_rotate ? ImVec2(triangle_r * -0.5f, triangle_r * -0.866f) : ImVec2(0.0f, -triangle_r); // Black point.