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InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small horizontal scroll offset. (#9249)
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@@ -168,6 +168,8 @@ Other Changes:
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next to each components, in multi-components functions.
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- Added a way to select a specific marker color.
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- InputText:
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- InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small
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horizontal scroll offset when there should be none. (#9249)
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- ImGuiInputTextCallbackData: SelectAll() also sets CursorPos to SelectionEnd.
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- ImGuiInputTextCallbackData: Added SetSelection() helper.
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- ImGuiInputTextCallbackData: Added ID and EventActive helpers. (#9174)
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@@ -5400,7 +5400,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
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ImVec2 text_size(0.0f, 0.0f);
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ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
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if (is_multiline)
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clip_rect.ClipWith(draw_window->ClipRect);
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@@ -5458,7 +5457,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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line_visible_n1 = ImMin(line_visible_n1, line_count);
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// Store text height (we don't need width)
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text_size = ImVec2(inner_size.x, line_count * g.FontSize);
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float text_size_y = line_count * g.FontSize;
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//GetForegroundDrawList()->AddRect(draw_pos + ImVec2(0, line_visible_n0 * g.FontSize), draw_pos + ImVec2(frame_size.x, line_visible_n1 * g.FontSize), IM_COL32(255, 0, 0, 255));
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// Calculate blinking cursor position
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@@ -5518,7 +5517,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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if (new_scroll_y != scroll_y)
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{
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const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
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const float scroll_max_y = ImMax((text_size_y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
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scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y);
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draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
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draw_window->Scroll.y = scroll_y;
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@@ -5611,7 +5610,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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{
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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Dummy(ImVec2(0.0f, text_size_y + style.FramePadding.y));
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g.NextItemData.ItemFlags |= (ImGuiItemFlags)ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
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EndChild();
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item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
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