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@@ -52,6 +52,8 @@ Breaking Changes:
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- Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
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- After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
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- Kept inline redirection function that ignores the sampler (will obsolete).
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- Vulkan: with the change above it is now possible to change the current Sampler during
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rendering, by poking into ImGui_ImplVulkan_RenderState's SamplerCurrentDS. (#914)
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Other Changes:
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@@ -124,6 +126,11 @@ Other Changes:
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- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
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helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
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and this breaks scaling border size. (#9369)
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- Examples:
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- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
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- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
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- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
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