mirror of
https://github.com/ocornut/imgui.git
synced 2026-08-21 14:51:17 +00:00
Merge branch 'master' into docking
# Conflicts: # examples/example_apple_opengl2/main.mm
This commit is contained in:
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@@ -601,6 +601,10 @@ jobs:
|
||||
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
||||
if: github.event_name == 'workflow_run'
|
||||
|
||||
- name: Build macOS example_apple_opengl3
|
||||
run: xcodebuild -project examples/example_apple_opengl3/example_apple_opengl3.xcodeproj -target example_osx_opengl3
|
||||
if: github.event_name == 'workflow_run'
|
||||
|
||||
Build-iOS:
|
||||
runs-on: macos-14
|
||||
name: Build - iOS
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -67,6 +67,7 @@ cmake-build-*
|
||||
## Unix executables from our example Makefiles
|
||||
examples/example_apple_metal/example_apple_metal
|
||||
examples/example_apple_opengl2/example_apple_opengl2
|
||||
examples/example_apple_opengl3/example_apple_opengl3
|
||||
examples/example_glfw_metal/example_glfw_metal
|
||||
examples/example_glfw_opengl2/example_glfw_opengl2
|
||||
examples/example_glfw_opengl3/example_glfw_opengl3
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-08-18: Fixed passing non-integer sizes to `wgpuRenderPassEncoderSetViewport() when FramebufferScale is >1.0f. (#9515, #8628)
|
||||
// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. (#9378)
|
||||
// 2026-03-25: Added support for WGVK native backend via IMGUI_IMPL_WEBGPU_BACKEND_WGVK define, with SPIRV shaders if WGSL is not available. (#9316, #9246, #9257)
|
||||
// 2026-03-09: Removed support for Emscripten < 4.0.10. (#9281)
|
||||
@@ -442,7 +443,9 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
|
||||
}
|
||||
|
||||
// Setup viewport
|
||||
wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1);
|
||||
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
||||
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
||||
wgpuRenderPassEncoderSetViewport(ctx, 0, 0, fb_width, fb_height, 0, 1);
|
||||
|
||||
// Bind shader and vertex buffers
|
||||
wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert));
|
||||
|
||||
@@ -64,9 +64,12 @@ Other Changes:
|
||||
- QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
|
||||
- SDL2: fixed querying framebuffer scale/density when using Metal without
|
||||
going through a SDL_Renderer. (#5592) [@lailoken]
|
||||
- WebGPU: fixed passing non-integer sizes to `wgpuRenderPassEncoderSetViewport()`
|
||||
when when `FramebufferScale` is >1.0f. (#9515, #8628) [@WayU]
|
||||
- Examples:
|
||||
- SDL2+Metal: create Metal context without using a SDL_Renderer.
|
||||
- QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]
|
||||
- OSX+OpenGL3: added example_apple_opengl3/ (OSX/Cocoa + OpenGL 3.2 Core profile).
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
|
||||
@@ -70,8 +70,10 @@ OSX & iOS + Metal4 example, Mac only. <BR>
|
||||
[example_apple_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl2/) <BR>
|
||||
OSX + OpenGL2 example. <BR>
|
||||
= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp <BR>
|
||||
(NB: imgui_impl_osx.mm is currently not as feature complete as other platforms backends.
|
||||
You may prefer to use the GLFW Or SDL backends, which will also support Windows and Linux.)
|
||||
|
||||
[example_apple_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl3/) <BR>
|
||||
OSX + OpenGL3 example. <BR>
|
||||
= main.mm + imgui_impl_osx.mm + imgui_impl_opengl3.cpp <BR>
|
||||
|
||||
[example_glfw_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_wgpu/) <BR>
|
||||
GLFW + WebGPU example. Supports Emscripten (web), Dawn (native), WGPU (native). <BR>
|
||||
|
||||
@@ -570,8 +570,8 @@ typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or inte
|
||||
// Store a ImTextureID _or_ a ImTextureData*.
|
||||
struct ImTextureRef
|
||||
{
|
||||
ImTextureRef() { _TexData = NULL; _TexID = ImTextureID_Invalid; }
|
||||
ImTextureRef(ImTextureID tex_id) { _TexData = NULL; _TexID = tex_id; }
|
||||
ImTextureRef() { _TexData = nullptr; _TexID = ImTextureID_Invalid; }
|
||||
ImTextureRef(ImTextureID tex_id) { _TexData = nullptr; _TexID = tex_id; }
|
||||
inline ImTextureID GetTexID() const { return _TexData ? _TexData->TexID : _TexID; }
|
||||
|
||||
// Members (either are set, never both!)
|
||||
@@ -589,7 +589,7 @@ struct ImTextureRef
|
||||
We intentionally do not provide an `ImTextureRef` constructor for this: we don't expect this to be frequently useful to the end-user, and it would be erroneously called by many legacy code.
|
||||
- There is no constructor to create a `ImTextureRef` from a `ImTextureData*` as we don't expect this to be useful to the end-user, and it would be erroneously called by many legacy code.
|
||||
- If you want to bind the current atlas when using custom rectangles, you can use `io.Fonts->TexRef`.
|
||||
- Binding generators for languages such as C (which don't have constructors), should provide a helper, e.g. `inline ImTextureRef ImTextureRefFromID(ImTextureID tex_id) { ImTextureRef tex_ref = { ._TexData = NULL, .TexID = tex_id }; return tex_ref; }`
|
||||
- Binding generators for languages such as C (which don't have constructors), should provide a helper, e.g. `inline ImTextureRef ImTextureRefFromID(ImTextureID tex_id) { ImTextureRef tex_ref = { ._TexData = nullptr, .TexID = tex_id }; return tex_ref; }`
|
||||
|
||||
**Please read documentations or tutorials on your graphics API to understand how to display textures on the screen before moving onward.**
|
||||
|
||||
@@ -780,7 +780,7 @@ style.FontScaleDpi = 2.0f;
|
||||
|
||||
To change font size:
|
||||
```cpp
|
||||
ImGui::PushFont(NULL, 42.0f); // This will be multiplied by style.FontScaleDpi
|
||||
ImGui::PushFont(nullptr, 42.0f); // This will be multiplied by style.FontScaleDpi
|
||||
```
|
||||
To change font and font size:
|
||||
```cpp
|
||||
|
||||
@@ -96,7 +96,7 @@ atlas->AddFont(...);
|
||||
|
||||
v1.92 introduces a newer, dynamic font system. It requires backend to support the `ImGuiBackendFlags_HasTextures` feature:
|
||||
- Users of icons, Asian and non-English languages do not need to pre-build all glyphs ahead of time. Saving on loading time, memory, and also reducing issues with missing glyphs. Specifying glyph ranges is not needed anymore.
|
||||
- `PushFont(NULL, new_size)` may be used anytime to change font size.
|
||||
- `PushFont(nullptr, new_size)` may be used anytime to change font size.
|
||||
- Packing custom rectangles is more convenient as pixels may be written to immediately.
|
||||
- Any update to fonts previously required backend specific calls to re-upload the texture, and said calls were not portable across backends. It is now possible to scale fonts etc. in a way that doesn't require you to make backend-specific calls.
|
||||
- It is possible to plug a custom loader/backend to any font source.
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// FIXME: Multi-viewports is not yet functional in this example. May need backend rework/coordination.
|
||||
// FIXME: Multi-viewports is not yet functional in this example: backend and render code would set to set current context.
|
||||
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <OpenGL/gl.h>
|
||||
#import <OpenGL/glu.h>
|
||||
@@ -34,7 +35,7 @@
|
||||
|
||||
#ifndef DEBUG
|
||||
GLint swapInterval = 1;
|
||||
[[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
|
||||
[[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
if (swapInterval == 0)
|
||||
NSLog(@"Error: Cannot set swap interval.");
|
||||
#endif
|
||||
|
||||
21
examples/example_apple_opengl3/Makefile
Normal file
21
examples/example_apple_opengl3/Makefile
Normal file
@@ -0,0 +1,21 @@
|
||||
# Makefile for example_apple_opengl3, for macOS only (**not iOS**)
|
||||
CXX = clang++
|
||||
EXE = example_apple_opengl3
|
||||
IMGUI_DIR = ../../
|
||||
SOURCES = main.mm
|
||||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
||||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_osx.mm $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
|
||||
|
||||
CXXFLAGS = -std=c++11 -ObjC++ -fobjc-arc -Wall -Wextra -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
|
||||
FRAMEWORKS = -framework Cocoa -framework OpenGL -framework GameController
|
||||
|
||||
all: $(EXE)
|
||||
|
||||
$(EXE): $(SOURCES)
|
||||
$(CXX) $(CXXFLAGS) $(SOURCES) -o $(EXE) $(FRAMEWORKS)
|
||||
|
||||
run: all
|
||||
./$(EXE)
|
||||
|
||||
clean:
|
||||
rm -f $(EXE) *.o
|
||||
@@ -0,0 +1,334 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 48;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05E31B57274EF0360083FCB6 /* GameController.framework */; };
|
||||
07A82EDB213941D00078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82EDA213941D00078D120 /* imgui_widgets.cpp */; };
|
||||
4080A99820B02D340036BA46 /* main.mm in Sources */ = {isa = PBXBuildFile; fileRef = 4080A98A20B02CD90036BA46 /* main.mm */; };
|
||||
4080A9A220B034280036BA46 /* imgui_impl_opengl3.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A99E20B034280036BA46 /* imgui_impl_opengl3.cpp */; };
|
||||
4080A9AD20B0343C0036BA46 /* imgui_demo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A9A620B0343C0036BA46 /* imgui_demo.cpp */; };
|
||||
4080A9AE20B0343C0036BA46 /* imgui.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A9A720B0343C0036BA46 /* imgui.cpp */; };
|
||||
4080A9AF20B0343C0036BA46 /* imgui_draw.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A9AA20B0343C0036BA46 /* imgui_draw.cpp */; };
|
||||
4080A9B020B0347A0036BA46 /* imgui_impl_osx.mm in Sources */ = {isa = PBXBuildFile; fileRef = 4080A99F20B034280036BA46 /* imgui_impl_osx.mm */; };
|
||||
4080A9B320B034E40036BA46 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4080A9B220B034E40036BA46 /* Cocoa.framework */; };
|
||||
4080A9B520B034EA0036BA46 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4080A9B420B034EA0036BA46 /* OpenGL.framework */; };
|
||||
50798230257677FD0038A28D /* imgui_tables.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5079822F257677FC0038A28D /* imgui_tables.cpp */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXCopyFilesBuildPhase section */
|
||||
4080A96920B029B00036BA46 /* CopyFiles */ = {
|
||||
isa = PBXCopyFilesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
dstPath = /usr/share/man/man1/;
|
||||
dstSubfolderSpec = 0;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 1;
|
||||
};
|
||||
/* End PBXCopyFilesBuildPhase section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
05E31B57274EF0360083FCB6 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
|
||||
07A82EDA213941D00078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; };
|
||||
4080A96B20B029B00036BA46 /* example_osx_opengl3 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = example_osx_opengl3; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
4080A98A20B02CD90036BA46 /* main.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = main.mm; sourceTree = SOURCE_ROOT; };
|
||||
4080A99E20B034280036BA46 /* imgui_impl_opengl3.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_impl_opengl3.cpp; path = ../../backends/imgui_impl_opengl3.cpp; sourceTree = "<group>"; };
|
||||
4080A99F20B034280036BA46 /* imgui_impl_osx.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = imgui_impl_osx.mm; path = ../../backends/imgui_impl_osx.mm; sourceTree = "<group>"; };
|
||||
4080A9A020B034280036BA46 /* imgui_impl_opengl3.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_opengl3.h; path = ../../backends/imgui_impl_opengl3.h; sourceTree = "<group>"; };
|
||||
4080A9A120B034280036BA46 /* imgui_impl_osx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_osx.h; path = ../../backends/imgui_impl_osx.h; sourceTree = "<group>"; };
|
||||
4080A9A320B034280036BA46 /* imgui_impl_opengl3_loader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_opengl3_loader.h; path = ../../backends/imgui_impl_opengl3_loader.h; sourceTree = "<group>"; };
|
||||
4080A9A520B0343C0036BA46 /* imgui_internal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_internal.h; path = ../../imgui_internal.h; sourceTree = "<group>"; };
|
||||
4080A9A620B0343C0036BA46 /* imgui_demo.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_demo.cpp; path = ../../imgui_demo.cpp; sourceTree = "<group>"; };
|
||||
4080A9A720B0343C0036BA46 /* imgui.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui.cpp; path = ../../imgui.cpp; sourceTree = "<group>"; };
|
||||
4080A9A820B0343C0036BA46 /* imgui.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui.h; path = ../../imgui.h; sourceTree = "<group>"; };
|
||||
4080A9AA20B0343C0036BA46 /* imgui_draw.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_draw.cpp; path = ../../imgui_draw.cpp; sourceTree = "<group>"; };
|
||||
4080A9AC20B0343C0036BA46 /* imconfig.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imconfig.h; path = ../../imconfig.h; sourceTree = "<group>"; };
|
||||
4080A9B220B034E40036BA46 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
|
||||
4080A9B420B034EA0036BA46 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
|
||||
5079822F257677FC0038A28D /* imgui_tables.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_tables.cpp; path = ../../imgui_tables.cpp; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
4080A96820B029B00036BA46 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
4080A9B520B034EA0036BA46 /* OpenGL.framework in Frameworks */,
|
||||
4080A9B320B034E40036BA46 /* Cocoa.framework in Frameworks */,
|
||||
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
4080A96220B029B00036BA46 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
5079822F257677FC0038A28D /* imgui_tables.cpp */,
|
||||
4080A9AC20B0343C0036BA46 /* imconfig.h */,
|
||||
4080A9A720B0343C0036BA46 /* imgui.cpp */,
|
||||
4080A9A820B0343C0036BA46 /* imgui.h */,
|
||||
07A82EDA213941D00078D120 /* imgui_widgets.cpp */,
|
||||
4080A9A620B0343C0036BA46 /* imgui_demo.cpp */,
|
||||
4080A9AA20B0343C0036BA46 /* imgui_draw.cpp */,
|
||||
4080A9A520B0343C0036BA46 /* imgui_internal.h */,
|
||||
4080A99E20B034280036BA46 /* imgui_impl_opengl3.cpp */,
|
||||
4080A9A020B034280036BA46 /* imgui_impl_opengl3.h */,
|
||||
4080A9A320B034280036BA46 /* imgui_impl_opengl3_loader.h */,
|
||||
4080A9A120B034280036BA46 /* imgui_impl_osx.h */,
|
||||
4080A99F20B034280036BA46 /* imgui_impl_osx.mm */,
|
||||
4080A98A20B02CD90036BA46 /* main.mm */,
|
||||
4080A96C20B029B00036BA46 /* Products */,
|
||||
4080A9B120B034E40036BA46 /* Frameworks */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
4080A96C20B029B00036BA46 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
4080A96B20B029B00036BA46 /* example_osx_opengl3 */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
4080A9B120B034E40036BA46 /* Frameworks */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
05E31B57274EF0360083FCB6 /* GameController.framework */,
|
||||
4080A9B420B034EA0036BA46 /* OpenGL.framework */,
|
||||
4080A9B220B034E40036BA46 /* Cocoa.framework */,
|
||||
);
|
||||
name = Frameworks;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
4080A96A20B029B00036BA46 /* example_osx_opengl3 */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 4080A97220B029B00036BA46 /* Build configuration list for PBXNativeTarget "example_osx_opengl3" */;
|
||||
buildPhases = (
|
||||
4080A96720B029B00036BA46 /* Sources */,
|
||||
4080A96820B029B00036BA46 /* Frameworks */,
|
||||
4080A96920B029B00036BA46 /* CopyFiles */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = example_osx_opengl3;
|
||||
productName = example_osx_opengl3;
|
||||
productReference = 4080A96B20B029B00036BA46 /* example_osx_opengl3 */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
4080A96320B029B00036BA46 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
LastUpgradeCheck = 0930;
|
||||
ORGANIZATIONNAME = ImGui;
|
||||
TargetAttributes = {
|
||||
4080A96A20B029B00036BA46 = {
|
||||
CreatedOnToolsVersion = 9.3.1;
|
||||
ProvisioningStyle = Automatic;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 4080A96620B029B00036BA46 /* Build configuration list for PBXProject "example_apple_opengl3" */;
|
||||
compatibilityVersion = "Xcode 8.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
);
|
||||
mainGroup = 4080A96220B029B00036BA46;
|
||||
productRefGroup = 4080A96C20B029B00036BA46 /* Products */;
|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
4080A96A20B029B00036BA46 /* example_osx_opengl3 */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
4080A96720B029B00036BA46 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
4080A99820B02D340036BA46 /* main.mm in Sources */,
|
||||
4080A9AD20B0343C0036BA46 /* imgui_demo.cpp in Sources */,
|
||||
4080A9AF20B0343C0036BA46 /* imgui_draw.cpp in Sources */,
|
||||
4080A9A220B034280036BA46 /* imgui_impl_opengl3.cpp in Sources */,
|
||||
4080A9B020B0347A0036BA46 /* imgui_impl_osx.mm in Sources */,
|
||||
4080A9AE20B0343C0036BA46 /* imgui.cpp in Sources */,
|
||||
50798230257677FD0038A28D /* imgui_tables.cpp in Sources */,
|
||||
07A82EDB213941D00078D120 /* imgui_widgets.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
4080A97020B029B00036BA46 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_ENABLE_OBJC_WEAK = YES;
|
||||
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_COMMA = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
|
||||
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
|
||||
CLANG_WARN_STRICT_PROTOTYPES = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu11;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
4080A97120B029B00036BA46 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_ENABLE_OBJC_WEAK = YES;
|
||||
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_COMMA = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
|
||||
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
|
||||
CLANG_WARN_STRICT_PROTOTYPES = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu11;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
4080A97320B029B00036BA46 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
4080A97420B029B00036BA46 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
4080A96620B029B00036BA46 /* Build configuration list for PBXProject "example_apple_opengl3" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4080A97020B029B00036BA46 /* Debug */,
|
||||
4080A97120B029B00036BA46 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
4080A97220B029B00036BA46 /* Build configuration list for PBXNativeTarget "example_osx_opengl3" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4080A97320B029B00036BA46 /* Debug */,
|
||||
4080A97420B029B00036BA46 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 4080A96320B029B00036BA46 /* Project object */;
|
||||
}
|
||||
279
examples/example_apple_opengl3/main.mm
Normal file
279
examples/example_apple_opengl3/main.mm
Normal file
@@ -0,0 +1,279 @@
|
||||
// Dear ImGui: standalone example application for OSX + OpenGL3
|
||||
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// FIXME: Multi-viewports is not yet functional in this example: backend and render code would set to set current context.
|
||||
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <OpenGL/gl3.h>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include "imgui_impl_osx.h"
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// AppView
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
@interface AppView : NSOpenGLView
|
||||
{
|
||||
NSTimer* animationTimer;
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation AppView
|
||||
|
||||
-(void)prepareOpenGL
|
||||
{
|
||||
[super prepareOpenGL];
|
||||
|
||||
#ifndef DEBUG
|
||||
GLint swapInterval = 1;
|
||||
[[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
if (swapInterval == 0)
|
||||
NSLog(@"Error: Cannot set swap interval.");
|
||||
#endif
|
||||
}
|
||||
|
||||
-(void)initialize
|
||||
{
|
||||
// Setup Dear ImGui context
|
||||
// FIXME: This example doesn't have proper cleanup...
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
style.WindowRounding = 0.0f;
|
||||
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||
}
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
[[self openGLContext] makeCurrentContext]; // ImGui_ImplOpenGL3_Init() requires a current GL context.
|
||||
ImGui_ImplOSX_Init(self);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
// Load Fonts
|
||||
// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
|
||||
// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
|
||||
// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//style.FontSizeBase = 20.0f;
|
||||
//io.Fonts->AddFontDefaultVector();
|
||||
//io.Fonts->AddFontDefaultBitmap();
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
|
||||
//IM_ASSERT(font != nullptr);
|
||||
}
|
||||
|
||||
-(void)updateAndDrawDemoView
|
||||
{
|
||||
// Start the Dear ImGui frame
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplOSX_NewFrame(self);
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Our state (make them static = more or less global) as a convenience to keep the example terse.
|
||||
static bool show_demo_window = true;
|
||||
static bool show_another_window = false;
|
||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||
|
||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||
|
||||
[[self openGLContext] makeCurrentContext];
|
||||
GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
||||
GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(draw_data);
|
||||
|
||||
// Update and Render additional Platform Windows
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
// Present
|
||||
[[self openGLContext] flushBuffer];
|
||||
|
||||
if (!animationTimer)
|
||||
animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
|
||||
}
|
||||
|
||||
-(void)reshape { [super reshape]; [[self openGLContext] update]; [self updateAndDrawDemoView]; }
|
||||
-(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; }
|
||||
-(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; }
|
||||
-(void)dealloc { animationTimer = nil; }
|
||||
|
||||
@end
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// AppDelegate
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
@interface AppDelegate : NSObject <NSApplicationDelegate>
|
||||
@property (nonatomic, readonly) NSWindow* window;
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
@synthesize window = _window;
|
||||
|
||||
-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
-(NSWindow*)window
|
||||
{
|
||||
if (_window != nil)
|
||||
return _window;
|
||||
|
||||
NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 800.0);
|
||||
|
||||
_window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
|
||||
[_window setTitle:@"Dear ImGui OSX+OpenGL3 Example"];
|
||||
[_window setAcceptsMouseMovedEvents:YES];
|
||||
[_window setOpaque:YES];
|
||||
[_window makeKeyAndOrderFront:NSApp];
|
||||
|
||||
return _window;
|
||||
}
|
||||
|
||||
-(void)setupMenu
|
||||
{
|
||||
NSMenu* mainMenuBar = [[NSMenu alloc] init];
|
||||
NSMenu* appMenu;
|
||||
NSMenuItem* menuItem;
|
||||
|
||||
appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL3 Example"];
|
||||
menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL3 Example" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
|
||||
|
||||
menuItem = [[NSMenuItem alloc] init];
|
||||
[menuItem setSubmenu:appMenu];
|
||||
|
||||
[mainMenuBar addItem:menuItem];
|
||||
|
||||
appMenu = nil;
|
||||
[NSApp setMainMenu:mainMenuBar];
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
_window = nil;
|
||||
}
|
||||
|
||||
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
|
||||
{
|
||||
// Make the application a foreground application (else it won't receive keyboard events)
|
||||
ProcessSerialNumber psn = {0, kCurrentProcess};
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
|
||||
// Menu
|
||||
[self setupMenu];
|
||||
|
||||
NSOpenGLPixelFormatAttribute attrs[] =
|
||||
{
|
||||
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFADepthSize, 32,
|
||||
0
|
||||
};
|
||||
|
||||
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
|
||||
AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format];
|
||||
format = nil;
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
||||
[view setWantsBestResolutionOpenGLSurface:YES];
|
||||
#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
[self.window setContentView:view];
|
||||
|
||||
if ([view openGLContext] == nil)
|
||||
NSLog(@"No OpenGL Context!");
|
||||
|
||||
[view initialize];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// Application main() function
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, const char* argv[])
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
NSApp = [NSApplication sharedApplication];
|
||||
AppDelegate* delegate = [[AppDelegate alloc] init];
|
||||
[[NSApplication sharedApplication] setDelegate:delegate];
|
||||
[NSApp run];
|
||||
}
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
||||
@@ -549,7 +549,7 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window)
|
||||
{
|
||||
create_info.System = "win32";
|
||||
create_info.RawWindow = (void*)glfwGetWin32Window(window);
|
||||
create_info.RawInstance = (void*)::GetModuleHandle(NULL);
|
||||
create_info.RawInstance = (void*)::GetModuleHandle(nullptr);
|
||||
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -505,29 +505,29 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window)
|
||||
#if defined(SDL_PLATFORM_MACOS)
|
||||
{
|
||||
create_info.System = "cocoa";
|
||||
create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
|
||||
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
||||
}
|
||||
#elif defined(SDL_PLATFORM_LINUX)
|
||||
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0)
|
||||
{
|
||||
create_info.System = "wayland";
|
||||
create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
|
||||
create_info.RawSurface = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
|
||||
create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
|
||||
create_info.RawSurface = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
|
||||
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
||||
}
|
||||
else if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11"))
|
||||
{
|
||||
create_info.System = "x11";
|
||||
create_info.RawWindow = (void*)SDL_GetNumberProperty(propertiesID, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
|
||||
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
||||
}
|
||||
#elif defined(SDL_PLATFORM_WIN32)
|
||||
{
|
||||
create_info.System = "win32";
|
||||
create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
create_info.RawInstance = (void*)::GetModuleHandle(NULL);
|
||||
create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
|
||||
create_info.RawInstance = (void*)::GetModuleHandle(nullptr);
|
||||
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
||||
}
|
||||
#else
|
||||
|
||||
10
imgui.h
10
imgui.h
@@ -30,7 +30,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.93.0 WIP"
|
||||
#define IMGUI_VERSION_NUM 19293
|
||||
#define IMGUI_VERSION_NUM 19294
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
|
||||
#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
|
||||
@@ -1136,7 +1136,7 @@ namespace ImGui
|
||||
// - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them.
|
||||
// - The return value of SetItemKeyOwner() says if ownership has been requested for the item, which is a shortcut to calling yet non-public TestKeyOwner() function.
|
||||
// - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Return true when ownership has been set. Roughly equivalent to 'if (TestKeyOwner(key, GetItemID()) && (IsItemHovered() || IsItemActive())) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Return true when ownership has been set. Roughly equivalent to 'if (TestKeyOwner(key, GetItemID()) && (IsItemHovered() || IsItemActive())) { SetKeyOwner(key, GetItemID());'.
|
||||
|
||||
// Inputs Utilities: Mouse
|
||||
// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
|
||||
@@ -2442,7 +2442,7 @@ struct ImGuiStyle
|
||||
ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
|
||||
float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
|
||||
float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
|
||||
float MenuItemRounding; // Radius of MenuItem, BeginMenu rounding.
|
||||
float MenuItemRounding; // Radius of MenuItem, BeginMenu rounding.
|
||||
float SelectableRounding; // Radius of Selectable rounding. MODIFYING THIS IS DISCOURAGED. CONTIGUOUS SELECTIONS WILL NOT LOOK RIGHT. (#7589)
|
||||
float DragDropTargetRounding; // Radius of the drag and drop target frame. When <0.0f: use FrameRounding.
|
||||
float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
|
||||
@@ -3880,8 +3880,8 @@ struct ImFontAtlas
|
||||
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
|
||||
IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
|
||||
|
||||
// Clearing the atlas/fonts has little use nowadays, unless you want to batch remove all fonts.
|
||||
// - Since 1.92, you can call ClearFonts() mid-frame, if you load new fonts afterwards.
|
||||
// Clearing the atlas/fonts has little use nowadays, unless you want to batch remove all fonts.
|
||||
// - Since 1.92, you can call ClearFonts() mid-frame, if you load new fonts afterwards.
|
||||
// - As we are transitioning toward our new font system the semantic for those functions gets increasingly misleading and are often a source of issues.
|
||||
// TL;DR; most likely, don't use any of those functions. We expect to obsolete/rework them.
|
||||
IMGUI_API void Clear(); // Clear everything (fonts + textures). Don't call mid-frame!
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
|
||||
#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
|
||||
#pragma warning (disable: 5262) // (stb_truetype) implicit fall-through occurs here; are you missing a break statement?
|
||||
#pragma warning (disable: 5262) // (stb_truetype) implicit fall-through occurs here; are you missing a break statement?
|
||||
#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
|
||||
#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
|
||||
#endif
|
||||
|
||||
@@ -295,7 +295,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
|
||||
#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // Positive values only! ImTrunc() is not inlined in MSVC debug builds
|
||||
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only!
|
||||
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only!
|
||||
//#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023)
|
||||
|
||||
// Hint for branch prediction
|
||||
@@ -3487,7 +3487,7 @@ struct ImGuiTableSettings
|
||||
};
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
{
|
||||
// Tables: Candidates for public API
|
||||
IMGUI_API void TableOpenContextMenu(int column_n = -1);
|
||||
IMGUI_API void TableSetColumnWidth(int column_n, float width);
|
||||
@@ -4038,8 +4038,8 @@ namespace ImGui
|
||||
|
||||
// Widgets: Text
|
||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
||||
IMGUI_API void TextAligned(float align_x, float size_x, const char* fmt, ...); // FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024)
|
||||
IMGUI_API void TextAlignedV(float align_x, float size_x, const char* fmt, va_list args);
|
||||
IMGUI_API void TextAligned(float align_x, float width, const char* fmt, ...) IM_FMTARGS(3); // FIXME-WIP: Works but API is likely to be reworked.
|
||||
IMGUI_API void TextAlignedV(float align_x, float width, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
|
||||
// Widgets
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
|
||||
@@ -631,7 +631,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
|
||||
if (table->ColumnsNames.Buf.Size > 0)
|
||||
table->ColumnsNames.Buf.resize(0);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3974,6 +3974,8 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
|
||||
settings->SaveFlags |= ImGuiTableFlags_Hideable;
|
||||
}
|
||||
if (table->Flags & ImGuiTableFlags_Sortable)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Sortable | ImGuiTableFlags_Reorderable;
|
||||
settings->SaveFlags &= table->Flags;
|
||||
settings->RefScale = save_ref_scale ? table->RefScale : 0.0f;
|
||||
|
||||
|
||||
@@ -342,18 +342,18 @@ void ImGui::TextWrappedV(const char* fmt, va_list args)
|
||||
PopTextWrapPos();
|
||||
}
|
||||
|
||||
void ImGui::TextAligned(float align_x, float size_x, const char* fmt, ...)
|
||||
void ImGui::TextAligned(float align_x, float width, const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
TextAlignedV(align_x, size_x, fmt, args);
|
||||
TextAlignedV(align_x, width, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
// align_x: 0.0f = left, 0.5f = center, 1.0f = right.
|
||||
// size_x : 0.0f = shortcut for GetContentRegionAvail().x
|
||||
// FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024)
|
||||
void ImGui::TextAlignedV(float align_x, float size_x, const char* fmt, va_list args)
|
||||
// width < 0.0f (e.g. -FLT_MIN): shortcut for GetContentRegionAvail().x
|
||||
// FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024, #9455)
|
||||
void ImGui::TextAlignedV(float align_x, float width, const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@@ -362,23 +362,25 @@ void ImGui::TextAlignedV(float align_x, float size_x, const char* fmt, va_list a
|
||||
const char* text, *text_end;
|
||||
ImFormatStringToTempBufferV(&text, &text_end, fmt, args);
|
||||
const ImVec2 text_size = CalcTextSize(text, text_end);
|
||||
size_x = CalcItemSize(ImVec2(size_x, 0.0f), 0.0f, text_size.y).x;
|
||||
|
||||
const ImVec2 size = CalcItemSize(ImVec2(width, 0.0f), 0.0f, text_size.y);
|
||||
ImVec2 pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
ImVec2 pos_max(pos.x + size_x, window->ClipRect.Max.y);
|
||||
ImVec2 size(ImMin(size_x, text_size.x), text_size.y);
|
||||
ImVec2 pos_max(pos.x + size.x, window->ClipRect.Max.y);
|
||||
|
||||
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, pos.x + text_size.x);
|
||||
window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, pos.x + text_size.x);
|
||||
if (align_x > 0.0f && text_size.x < size_x)
|
||||
pos.x += ImTrunc((size_x - text_size.x) * align_x);
|
||||
RenderTextEllipsis(window->DrawList, pos, pos_max, pos_max.x, text, text_end, &text_size);
|
||||
|
||||
const ImVec2 backup_max_pos = window->DC.CursorMaxPos;
|
||||
ItemSize(size);
|
||||
ItemAdd(ImRect(pos, pos + size), 0);
|
||||
window->DC.CursorMaxPos.x = backup_max_pos.x; // Cancel out extending content size because right-aligned text would otherwise mess it up.
|
||||
const bool is_visible = ItemAdd(ImRect(pos, pos + size), 0);
|
||||
window->DC.CursorMaxPos.x = backup_max_pos.x; // Cancel out extending content to 'size' to use 'text_size' allowing auto-resize to function with align_x > 0.0f
|
||||
if (!is_visible)
|
||||
return;
|
||||
|
||||
if (size_x < text_size.x && IsItemHovered(ImGuiHoveredFlags_NoNavOverride | ImGuiHoveredFlags_AllowWhenDisabled | ImGuiHoveredFlags_ForTooltip))
|
||||
if (align_x > 0.0f && text_size.x < size.x)
|
||||
pos.x += ImTrunc((size.x - text_size.x) * align_x);
|
||||
RenderTextEllipsis(window->DrawList, pos, pos_max, pos_max.x, text, text_end, &text_size);
|
||||
|
||||
if (size.x < text_size.x && IsItemHovered(ImGuiHoveredFlags_NoNavOverride | ImGuiHoveredFlags_AllowWhenDisabled | ImGuiHoveredFlags_ForTooltip))
|
||||
SetTooltip("%.*s", (int)(text_end - text), text);
|
||||
}
|
||||
|
||||
@@ -3640,6 +3642,7 @@ const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_
|
||||
const char* fmt_end = ImParseFormatFindEnd(fmt_start);
|
||||
if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data.
|
||||
return fmt_start;
|
||||
buf[0] = 0; // Fix false positive with caller assuming that buf could be non-initialized (#9508)
|
||||
ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size));
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -508,9 +508,9 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
|
||||
|
||||
// Load metrics only mode
|
||||
const float advance_x = (slot->advance.x / FT_SCALEFACTOR) / rasterizer_density;
|
||||
if (out_advance_x != NULL)
|
||||
if (out_advance_x != nullptr)
|
||||
{
|
||||
IM_ASSERT(out_glyph == NULL);
|
||||
IM_ASSERT(out_glyph == nullptr);
|
||||
*out_advance_x = advance_x;
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user