ocornut
26ff93dadc
Examples: NULL: fixed msvc project.
2025-11-20 14:51:25 +01:00
ocornut
a484fd2b56
Examples: Win32+OpenGL3: enable DPI awareness. ( #9083 )
2025-11-20 14:50:08 +01:00
ocornut
cfb48969af
Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts.
2025-11-17 16:38:07 +01:00
ocornut
7e919a543c
Examples: fix example_null Makefile.
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Amend b885382,eb19a77
2025-11-17 15:58:12 +01:00
ocornut
eb19a77848
Examples: fix example_null Makefile.
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Amend b885382
2025-11-17 15:52:32 +01:00
ocornut
b885382a63
Backends: Null: added imgui_impl_null platform/renderer backend.
2025-11-17 15:28:03 +01:00
ocornut
86daa8930e
Backends, Examples: WebGPU: simplified ifndef ( #8381 )
2025-11-07 13:24:16 +01:00
BrutPitt
df3f2fff88
Examples: WebGPU: moved CreateWGPUSurface to the bottom of the file due to interference with X.h. ( #8381 )
2025-11-03 19:15:41 +01:00
ocornut
8e5e79054e
Examples: WGPU: tweak headers and standardize other things so examples have less differences. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
3cc8b470a6
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
ff672b2db3
Examples: SDL2+WebGPU, SDL3+WebGPU: add new examples. ( #8381 )
2025-10-31 19:10:23 +01:00
BrutPitt
778aed9966
Examples: GLFW+WebGPU: update to latest specs and to work on Emscripten 4.0.10+ and latest Dawn-Native, WGPU-Native. ( #8381 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
ocornut
2a229c8cb8
Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list.
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Can't get this to run however.
2025-10-29 14:21:43 +01:00
ocornut
c72d0b2cbb
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Merge bad3c14 which was accidentally only pushed to docking. No important side effect.
2025-10-23 21:04:48 +02:00
ocornut
6add99f8d2
Examples: SDL3+Vulkan: Fixed call to ImGui_ImplVulkanH_CreateOrResizeWindow() during resize. ( #9030 )
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Surprisingly it still worked because ImGui_ImplVulkanH_CreateWindowSwapChain() pulls from `cap.currentExtent` when available.
2025-10-23 20:00:57 +02:00
ocornut
bc5da9b367
Examples: DirectX10: Amends. ( #8979 )
2025-10-22 13:58:51 +02:00
ocornut
b3dab0a406
Examples: DirectX10, DirectX11, DirectX12: comments about fullscreen mode and swapchain setup. ( #8979 )
2025-10-22 13:57:27 +02:00
ocornut
2a022d997b
Examples: GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call during surface resize. ( #8381 )
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+ Relayout changelog.
2025-10-22 13:42:23 +02:00
ocornut
5870b979a8
Examples: GLFW+WebGPU: fixed cmakefile for example to use legacy path. ( #8381 )
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Amend 71447b94f
2025-10-22 13:39:00 +02:00
ocornut
4b1f5aba80
Examples: GLFW+WebGPU: moving blocks to simplify upcoming diff. ( #8381 )
2025-10-16 19:42:28 +02:00
ocornut
71447b94fb
Examples: GLFW+WebGPU: default build to legacy for now. ( #8381 )
2025-10-16 18:23:02 +02:00
ocornut
5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
2025-10-09 19:24:17 +02:00
ocornut
3dafd9e898
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:13 +02:00
Rémy Tassoux
bab3ebec14
Backends: DX12: Rework synchronization logic. (master) ( #8961 )
2025-09-29 16:14:53 +02:00
ocornut
3470e6112b
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:23:51 +02:00
ocornut
5fe962216a
(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 , #8111 , #8686 )
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Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
ocornut
cee40f8af9
Examples: made examples's main.cpp consistent with returning 1 on error.
2025-09-24 17:48:48 +02:00
ocornut
d701ffb478
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. ( #8956 , #8957 )
2025-09-22 21:38:33 +02:00
Tomas Jakobsson
a00e517a81
Examples: added SDL3+DirectX11 example. ( #8956 , #8957 )
2025-09-22 21:25:56 +02:00
ocornut
3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. ( #8921 , #8756 )
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Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
ocornut
e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
2025-09-15 16:34:36 +02:00
ocornut
cd476b27f8
Examples: GLFW+Vulkan: Fixed not applying content scale. ( #8921 , #8756 )
2025-09-12 21:32:46 +02:00
ocornut
9f13684d70
Examples: GLFW+OpenGL2: Fixed not applying content scale. ( #8921 )
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Note that this requires GLFW 3.3.
2025-09-12 20:57:04 +02:00
ocornut
fe03035112
Docs: advertise ProggyVector font as an alternative.
2025-08-20 20:02:49 +02:00
PTSVU
7c6fa8f8f7
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
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(master branch commit, values are not used)
2025-08-20 18:43:04 +02:00
scribam
655601169b
Examples: Android+OpenGL3: update Gradle project, amend. ( #8888 , #8878 )
2025-08-19 15:20:53 +02:00
scribam
361e370fe0
Examples: Android+OpenGL3: update Gradle project ( #8888 , #8878 )
2025-08-19 15:16:15 +02:00
Adem Budak
d163e20f63
Examples: Win32+OpenGL3: Replace legacy 'GL/GL.h' with 'GL/gl.h' ( #8861 )
2025-08-06 10:43:57 +09:00
ocornut
902b8cc39a
Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. ( #8830 )
2025-08-04 15:30:25 +09:00
o:tone
70cfc02811
Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). ( #8830 )
2025-08-04 15:28:38 +09:00
ocornut
4f00774006
Examples: SDL3+Metal: Amend example. ( #8827 , #8825 )
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Amend 8403c49
2025-07-23 16:11:47 +09:00
Shi Yan
8403c49484
Examples: SDL3+Metal: Added example. ( #8827 , #8825 )
2025-07-23 15:58:13 +09:00
Pascal Thomet
ed7d965818
Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses port contrib.glfw3 ( #8742 )
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This unofficial port offers a better support for HighDPI.
See
- https://emscripten.org/docs/compiling/Contrib-Ports.html
- https://github.com/pongasoft/emscripten-glfw
2025-07-08 15:57:22 +02:00
ocornut
c18301f356
Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
2025-06-11 16:25:03 +02:00
ocornut
bc394410a2
Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
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We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2025-06-11 16:24:05 +02:00
ocornut
d72e66cdee
Examples: remove comments/references about baking and GetGlyphRangesJapanese().
2025-06-11 16:11:03 +02:00
ocornut
0f0473bf1c
Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature.
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# Conflicts:
# imgui.h
# imgui_demo.cpp
2025-06-11 15:03:46 +02:00
ocornut
b5a73033ab
Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. ( #8637 )
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# Conflicts:
# backends/imgui_impl_metal.mm
2025-05-14 18:23:31 +02:00
Pascal Thomet
2df9e9b103
Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. ( #8637 )
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- Works only for macOS: use XCode for iOS
- It will produce a raw exe. It will not a produce an macOS application bundle (i.e a folder that includes exe and resources). To get app bundles, use the XCode project.
- An adjustment was required in main.mm (for macOS only), to ensure that the exe can run without any plist or storyboard under macOS
2025-05-14 18:23:31 +02:00
ocornut
46235e91f6
Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale().
2025-05-05 20:04:32 +02:00