ocornut
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bd6f48fe20
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Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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2025-12-11 18:28:23 +01:00 |
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ocornut
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d4f722d5b2
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2025-09-18 16:58:50 +02:00 |
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ocornut
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bf52f4a83c
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Backends: OpenGL3: added HasBindSampler storage for readability and consistency.
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2025-09-08 17:23:48 +02:00 |
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Tim-Rex
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4a51295c9e
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Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). (#8792)
Include update of imgui_impl_opengl3_loader.h as submitted to gl3w_stripped repository, which adds imgl3wShutdown().
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2025-07-22 16:46:35 +09:00 |
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ocornut
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643f0e3abf
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Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. (#8802, #8465)
Amend/fix dbb91a5
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2025-07-15 14:34:40 +02:00 |
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ocornut
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8744d10235
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Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802)
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2025-07-15 14:30:50 +02:00 |
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ocornut
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336d9212fc
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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ocornut
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8d6e66d38c
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Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
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2025-06-20 09:49:53 +02:00 |
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ocornut
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dbb91a574f
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Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
+ Removed ImGui_ImplOpenGL3_CreateFontsTexture() and ImGui_ImplOpenGL3_DestroyFontsTexture().
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2025-06-11 15:29:14 +02:00 |
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Dylam De La Torre
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201899b611
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Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
* GL_PRIMITIVE_RESTART is not a valid enum for glEnable&co on GLES 3.20
* GL_CONTEXT_PROFILE_MASK is not a valid enum for glGetIntegerv on GLES 3.20
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2025-06-04 23:48:56 +02:00 |
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fdsa
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3c3d943fb1
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Docs: Fix some typos (#8473)
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2025-03-09 16:42:16 +01:00 |
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ocornut
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1aab00da85
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Misc shallow tweaks/tidying up. (#8446)
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2025-02-27 21:58:02 +01:00 |
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ocornut
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8f0411ff03
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Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
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2025-02-18 18:19:10 +01:00 |
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ocornut
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88cda0cab6
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Fixed minor warning. Added comment.
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2025-02-10 12:39:54 +01:00 |
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ocornut
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457fae24e7
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Silence more zealous GCC warning. (#8241)
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2024-12-18 18:13:55 +01:00 |
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ocornut
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f3147f446a
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Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
Apparently as per specs works. I reckon the best way to confirm it is to try.
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2024-12-09 12:58:32 +01:00 |
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ocornut
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43fbd7ce84
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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Thomas Hope
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923ca4765a
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Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
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2024-12-02 13:38:47 +01:00 |
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ocornut
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20360e00ce
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Merge miscellaneous small changes to reduce drift with texture update branch.
- ImGuiDebugLogFlags_EventFont is yet unused.
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2024-11-20 21:46:47 +01:00 |
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ocornut
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81b689b969
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Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
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2024-10-28 15:52:37 +01:00 |
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ocornut
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42206b3d51
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
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ocornut
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9bd5d8a240
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Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
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2024-10-07 17:57:11 +02:00 |
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Cyao
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fe09ebbe0a
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Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
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2024-07-22 21:10:35 +02:00 |
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ocornut
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404af57004
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Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
Analogous to change to Vulkan backend in 1.90.
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2024-06-28 15:08:54 +02:00 |
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Michal Šlesár
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4c3eac2c10
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Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
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2024-05-22 12:01:54 +02:00 |
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ocornut
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5e23680454
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
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ocornut
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0d483a1c89
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Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
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2024-05-07 18:23:29 +02:00 |
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ocornut
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d15574ce2a
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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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2024-05-07 16:53:03 +02:00 |
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ocornut
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9ec299ebe3
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Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
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2024-04-16 16:18:51 +02:00 |
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ocornut
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1509842107
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Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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2024-01-24 15:21:46 +01:00 |
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Clément Gallet
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1ce41f6218
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Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
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2024-01-24 15:01:59 +01:00 |
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ocornut
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a3eea8a75a
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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
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2024-01-09 23:26:05 +01:00 |
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ocornut
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ab522dd18c
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
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ocornut
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0f50b52da4
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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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2023-11-09 12:38:56 +01:00 |
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Nicolas "Pixel" Noble
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64b1aeebf5
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Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
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2023-10-05 11:03:28 +02:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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0e8eb8c48e
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Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
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2023-07-13 12:38:16 +02:00 |
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ocornut
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33e13c85e1
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Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2023-07-13 11:27:52 +02:00 |
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ocornut
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cb5542bce5
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Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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2023-06-20 15:30:52 +02:00 |
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ocornut
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dec082ff97
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Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
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2023-06-12 11:45:11 +02:00 |
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ocornut
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52e19113f3
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Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450)
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2023-05-23 11:43:16 +02:00 |
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Jason Millard
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39f7248d4a
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Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
Amended given addition of GlProfileIsES3 in dd9db5e
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2023-05-09 15:17:18 +02:00 |
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ocornut
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dd9db5e889
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Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375)
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2023-05-09 15:09:47 +02:00 |
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ocornut
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a338b78eb9
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Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
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2023-04-19 11:55:40 +02:00 |
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Gereon V
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d0836aa89a
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Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
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2023-04-19 11:55:36 +02:00 |
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Gereon V
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055e71518e
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Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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2023-04-17 14:57:12 +02:00 |
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ocornut
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8a6911b894
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Backends: Fixes zealous warnings (#5760)
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2023-03-23 18:18:52 +01:00 |
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ocornut
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7dcf129b3b
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Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224)
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2023-03-23 13:27:55 +01:00 |
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ocornut
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0d606968d8
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Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530)
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2023-03-15 12:25:34 +01:00 |
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Cyphall
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66b762577c
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Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224)
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2023-03-06 11:55:55 +01:00 |
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