ocornut 
							
						 
					 
					
						
						
							
						
						75efba7ec7 
					 
					
						
						
							
							Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx9.cpp 
						
						
					 
					
						2025-06-11 15:27:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						43fbd7ce84 
					 
					
						
						
							
							Backends: standardized top of file comments.  
						
						
						
						
					 
					
						2024-12-05 12:43:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						70b6ba4240 
					 
					
						
						
							
							Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. ( #8201 )  
						
						
						
						
					 
					
						2024-12-04 10:38:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5b7feebfd8 
					 
					
						
						
							
							Backends: DX9: extract RGBA convert loop as we are going to need it more often.  
						
						
						
						
					 
					
						2024-11-21 16:58:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dfbf1b4f6b 
					 
					
						
						
							
							Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.  
						
						
						
						
					 
					
						2024-11-21 15:24:11 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						42206b3d51 
					 
					
						
						
							
							Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. ( #7468 ,  #7511 ,  #5999 ,  #5502 )  
						
						
						
						
					 
					
						2024-10-07 22:02:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9bd5d8a240 
					 
					
						
						
							
							Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.  
						
						... 
						
						
						
						This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there. 
						
						
					 
					
						2024-10-07 17:57:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5e23680454 
					 
					
						
						
							
							Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )  
						
						
						
						
					 
					
						2024-05-13 15:07:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d15574ce2a 
					 
					
						
						
							
							Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )  
						
						... 
						
						
						
						Better standardized similar checks in other backends. 
						
						
					 
					
						2024-05-07 16:53:03 +02:00 
						 
				 
			
				
					
						
							
							
								璀境石 
							
						 
					 
					
						
						
							
						
						1d6f0cea0e 
					 
					
						
						
							
							Backends: DX9: use RGBA texture to avoid conversion if supported  
						
						
						
						
					 
					
						2024-02-12 16:05:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						357f752bed 
					 
					
						
						
							
							Docs: add more links to the top of every examples and backends files.  
						
						
						
						
					 
					
						2023-09-11 14:01:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						33e13c85e1 
					 
					
						
						
							
							Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )  
						
						
						
						
					 
					
						2023-07-13 11:27:52 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						055e71518e 
					 
					
						
						
							
							Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 ,  #6335 )  
						
						... 
						
						
						
						Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad. 
						
						
					 
					
						2023-04-17 14:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e816bc6723 
					 
					
						
						
							
							Merge misc changes from docking branch to reduce small drift.  
						
						... 
						
						
						
						In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab 
						
						
					 
					
						2023-02-07 13:22:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c54230d14e 
					 
					
						
						
							
							Backends: Using nullptr instead of NULL. ( #5760 ,  #4537 ) + fix additional warnings.  
						
						
						
						
					 
					
						2022-10-11 12:35:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f7f30476d5 
					 
					
						
						
							
							Added comments about requirement for bilinear filtering. ( #5156 ,  #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )  
						
						
						
						
					 
					
						2022-04-07 14:28:08 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fd06ed833b 
					 
					
						
						
							
							Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 ,  #5104 )  
						
						
						
						
					 
					
						2022-03-13 17:57:32 +07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						440824d431 
					 
					
						
						
							
							Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 ,  #4464 )  
						
						... 
						
						
						
						Amend/fix 2b0bd40b 
						
						
					 
					
						2021-11-30 21:48:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c6ca327fb2 
					 
					
						
						
							
							Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )  
						
						
						
						
					 
					
						2021-09-20 18:43:05 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						2b0bd40b99 
					 
					
						
						
							
							Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )  
						
						... 
						
						
						
						Backends: Normalize clipping rect handling across backends.
+ Squashed amends. 
						
						
					 
					
						2021-08-24 18:23:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cf2daf353e 
					 
					
						
						
							
							Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
						
						... 
						
						
						
						+ Update gallery links (#4280 ) 
						
						
					 
					
						2021-06-30 15:50:15 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23a15834fa 
					 
					
						
						
							
							Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
						
						
						
						
					 
					
						2021-06-29 18:16:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4cec3a0467 
					 
					
						
						
							
							Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
						
						
					 
					
						2021-06-29 16:42:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						70c603854e 
					 
					
						
						
							
							Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
						
						
					 
					
						2021-06-29 14:37:58 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						8ced41570e 
					 
					
						
						
							
							Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
						
						... 
						
						
						
						imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
						
						
					 
					
						2021-06-25 12:33:38 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						20d415e939 
					 
					
						
						
							
							FIx static analysers warnings and disable false positives.  
						
						
						
						
					 
					
						2021-06-24 17:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						838c16533d 
					 
					
						
						
							
							Backends: Comments.  
						
						
						
						
					 
					
						2021-05-27 13:59:35 +02:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						3c72e5142b 
					 
					
						
						
							
							Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )  
						
						
						
						
					 
					
						2021-05-19 18:39:18 +02:00 
						 
				 
			
				
					
						
							
							
								Hattrick HttrckCldHKS 
							
						 
					 
					
						
						
							
						
						a8dcab8e2a 
					 
					
						
						
							
							Backends: DX9: Fix potential resource leak ( #4093 )  
						
						
						
						
					 
					
						2021-05-07 15:17:24 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						06545c4f2a 
					 
					
						
						
							
							Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )  
						
						... 
						
						
						
						Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers. 
						
						
					 
					
						2021-04-23 18:39:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						61a0908713 
					 
					
						
						
							
							Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . ( #3857 )  
						
						
						
						
					 
					
						2021-03-18 18:04:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						662535f357 
					 
					
						
						
							
							Backends: DX9: Fix handling of colored textures ( #3844 ,  #3868 )  
						
						
						
						
					 
					
						2021-03-03 18:34:07 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4537d98d46 
					 
					
						
						
							
							Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. ( #3369 ,  #3844 )  
						
						
						
						
					 
					
						2021-03-02 15:04:34 +01:00 
						 
				 
			
				
					
						
							
							
								Xiliusha 
							
						 
					 
					
						
						
							
						
						eb57484935 
					 
					
						
						
							
							Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. ( #3844 )  
						
						
						
						
					 
					
						2021-03-02 15:04:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bda12e5fdd 
					 
					
						
						
							
							Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 ,  #2764 ,  #2766 ,  #2873 ,  #3447 ,  #3813 ,  #3816 )  
						
						... 
						
						
						
						Some of the viewport ideas from #2766  are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha) 
						
						
					 
					
						2021-02-18 11:38:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						58a0a7058c 
					 
					
						
						
							
							Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.  
						
						
						
						
					 
					
						2021-02-03 18:30:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b1a18d82e3 
					 
					
						
						
							
							Moving backends code from examples/ to backends/ (step 6: update markdown documentation)  
						
						
						
						
					 
					
						2020-10-14 14:42:00 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9b2fb7338 
					 
					
						
						
							
							Moving backends code from examples/ to backends/ (step 1: moving source files)  
						
						
						
						
					 
					
						2020-10-14 14:41:40 +02:00