ocornut
							
						 
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						b98e92839c
					 | 
					
						
						
							
							Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
						
						
						
						
						
						
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						2025-06-11 16:24:04 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						9da3e6696a
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							Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
						
						
						
						
						
						
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						2025-06-11 16:12:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						9361c35176
					 | 
					
						
						
							
							Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
						
						
						
						
						
						
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						2025-05-15 15:36:42 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						08689c51a9
					 | 
					
						
						
							
							Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
						
						
						
						
						
						
						
						# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp 
						
						
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						2025-05-13 15:50:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Zane van Iperen
							
						 
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						74e453cf15
					 | 
					
						
						
							
							Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
						
						
						
						
						
						
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						2025-04-09 14:58:32 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						979c7d76ab
					 | 
					
						
						
							
							Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
						
						
						
						
						
						
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						2025-03-21 15:42:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						51e4cba909
					 | 
					
						
						
							
							Backends: Fixed zealous warnings.
						
						
						
						
						
						
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						2025-03-11 12:05:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						a9e53829d2
					 | 
					
						
						
							
							Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
						
						
						
						
						
						
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						2025-03-10 18:01:29 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						aa83d5d455
					 | 
					
						
						
							
							Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
						
						
						
						
						
						
						
						To mitigate issues with e.g. Linux debuggers not claiming capture back. 
						
						
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						2025-02-26 15:34:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								TheMode
							
						 
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						dac40d0487
					 | 
					
						
						
							
							Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
						
						
						
						
						
						
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						2025-02-24 12:26:48 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						eec097fe35
					 | 
					
						
						
							
							Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
						
						
						
						
						
						
						
						Amend 8a35386 
						
						
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						2025-02-18 18:52:08 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						8a35386ba7
					 | 
					
						
						
							
							Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
						
						
						
						
						
						
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						2025-02-18 18:40:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						b78cc37891
					 | 
					
						
						
							
							Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
						
						
						
						
						
						
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						2025-02-12 19:27:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						a431e1277e
					 | 
					
						
						
							
							Backends: SDL2, SDL3:  Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
						
						
						
						
						
						
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						2025-02-10 12:09:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						4c2e7bb035
					 | 
					
						
						
							
							Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
						
						
						
						
						
						
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						2025-01-20 15:24:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						6fb7d44255
					 | 
					
						
						
							
							Backends: SDL2/SDL3: Comments. (#7672, #7670)
						
						
						
						
						
						
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						2025-01-13 17:40:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						43fbd7ce84
					 | 
					
						
						
							
							Backends: standardized top of file comments.
						
						
						
						
						
						
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						2024-12-05 12:43:04 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						566558b17c
					 | 
					
						
						
							
							Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
						
						
						
						
						
						
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						2024-12-05 12:25:02 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						6f287dd16d
					 | 
					
						
						
							
							(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
						
						
						
						
						
						
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						2024-11-06 17:54:59 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						a908d73c16
					 | 
					
						
						
							
							Backends: avoid missing -Wmissing-declaration warning.  (#8087, #7997)
						
						
						
						
						
						
					 | 
					
						2024-10-24 17:24:47 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Eugene Sandulenko
							
						 
					 | 
					
						
						
							
						
						a855bd8df3
					 | 
					
						
						
							
							Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
						
						
						
						
						
						
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						2024-10-24 14:52:25 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						06092a9756
					 | 
					
						
						
							
							Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
						
						
						
						
						
						
						
						Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317 
						
						
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						2024-10-24 14:47:23 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						d885fe4dd0
					 | 
					
						
						
							
							(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
						
						
						
						
						
						
					 | 
					
						2024-10-14 15:29:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						cfae5ac71b
					 | 
					
						
						
							
							Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
						
						
						
						
						
						
						
						Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672 
						
						
					 | 
					
						2024-09-19 14:10:00 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								scribam
							
						 
					 | 
					
						
						
							
						
						4236bc088f
					 | 
					
						
						
							
							Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
						
						
						
						
						
						
					 | 
					
						2024-09-09 17:33:28 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						214977e5fd
					 | 
					
						
						
							
							IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
						
						
						
						
						
						
					 | 
					
						2024-08-22 20:12:23 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						9ff60ae31d
					 | 
					
						
						
							
							IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
						
						
						
						
						
						
					 | 
					
						2024-08-22 20:11:55 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						ba2f4a2cd5
					 | 
					
						
						
							
							IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
						
						
						
						
						
						
					 | 
					
						2024-08-22 20:11:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						2d99052d1d
					 | 
					
						
						
							
							Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
						
						
						
						
						
						
						
						This will be used to support filtering of events with multi-viewports. 
						
						
					 | 
					
						2024-08-19 14:43:43 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						1b61d55079
					 | 
					
						
						
							
							Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
						
						
						
						
						
						
						
						+ Misc typo fix. 
						
						
					 | 
					
						2024-08-19 14:43:40 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Anonymous Maarten
							
						 
					 | 
					
						
						
							
						
						591a18a9c4
					 | 
					
						
						
							
							Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
						
						
						
						
						
						
					 | 
					
						2024-08-19 13:54:39 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						0ebf49b4c1
					 | 
					
						
						
							
							IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
						
						
						
						
						
						
						
						Amend 8f36798 
						
						
					 | 
					
						2024-07-02 19:03:40 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						380b3559c6
					 | 
					
						
						
							
							Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
						
						
						
						
						
						
					 | 
					
						2024-07-02 18:06:19 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						fb799bba7f
					 | 
					
						
						
							
							(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
						
						
						
						
						
						
					 | 
					
						2024-07-02 15:48:32 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						ae708e3bcd
					 | 
					
						
						
							
							Backends: SDL3: add default case to fix warnings. (#7763)
						
						
						
						
						
						
					 | 
					
						2024-07-02 12:12:25 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						12f92518bc
					 | 
					
						
						
							
							Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
						
						
						
						
						
						
						
						Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672) 
						
						
					 | 
					
						2024-07-02 11:36:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
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						32f9dfc126
					 | 
					
						
						
							
							Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
						
						
						
						
						
						
					 | 
					
						2024-06-26 14:32:48 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						5e23680454
					 | 
					
						
						
							
							Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
						
						
						
						
						
						
					 | 
					
						2024-05-13 15:07:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						d15574ce2a
					 | 
					
						
						
							
							Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
						
						
						
						
						
						
						
						Better standardized similar checks in other backends. 
						
						
					 | 
					
						2024-05-07 16:53:03 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						262e30e300
					 | 
					
						
						
							
							Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
						
						
						
						
						
						
						
						Code is simpler this way. 
						
						
					 | 
					
						2024-02-14 11:30:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						d15e4100b8
					 | 
					
						
						
							
							Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
						
						
						
						
						
						
					 | 
					
						2024-02-13 18:55:14 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						f966da1f8f
					 | 
					
						
						
							
							Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
						
						
						
						
						
						
					 | 
					
						2024-02-13 16:31:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						bf1c96d4fa
					 | 
					
						
						
							
							Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added  ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
						
						
						
						
						
						
					 | 
					
						2024-02-13 16:24:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						fd8d6dc5d1
					 | 
					
						
						
							
							Backends: SDL2,SDL3: tidying up.
						
						
						
						
						
						
					 | 
					
						2024-02-13 15:49:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						001f102f38
					 | 
					
						
						
							
							IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
						
						
						
						
						
						
					 | 
					
						2023-10-05 21:26:07 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						b0758c86d8
					 | 
					
						
						
							
							Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
						
						
						
						
						
						
					 | 
					
						2023-10-05 20:39:49 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						357f752bed
					 | 
					
						
						
							
							Docs: add more links to the top of every examples and backends files.
						
						
						
						
						
						
					 | 
					
						2023-09-11 14:01:40 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						1e17d59965
					 | 
					
						
						
							
							Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
						
						
						
						
						
						
						
						e.g. WebGPU users use a similarly named functions from GLFW backend. 
						
						
					 | 
					
						2023-08-15 12:48:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						33e13c85e1
					 | 
					
						
						
							
							Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
						
						
						
						
						
						
					 | 
					
						2023-07-13 11:27:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Gereon V
							
						 
					 | 
					
						
						
							
						
						055e71518e
					 | 
					
						
						
							
							Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
						
						
						
						
						
						
						
						Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad. 
						
						
					 | 
					
						2023-04-17 14:57:12 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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