ocornut
|
4d216d4510
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
|
2025-08-27 18:57:56 +02:00 |
|
ocornut
|
fe03035112
|
Docs: advertise ProggyVector font as an alternative.
|
2025-08-20 20:02:49 +02:00 |
|
ocornut
|
1e130e045b
|
Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling.
|
2025-06-11 18:11:32 +02:00 |
|
ocornut
|
6af6cec23f
|
Merge branch 'master_fonts' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2025-06-11 18:07:19 +02:00 |
|
ocornut
|
c18301f356
|
Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
|
2025-06-11 16:25:03 +02:00 |
|
ocornut
|
bc394410a2
|
Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
|
2025-06-11 16:24:05 +02:00 |
|
ocornut
|
d72e66cdee
|
Examples: remove comments/references about baking and GetGlyphRangesJapanese().
|
2025-06-11 16:11:03 +02:00 |
|
ocornut
|
24b077c7f8
|
Merge branch 'master' into docking (multi-viewport broken until next commit)
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-08-19 14:44:35 +02:00 |
|
lunarlattice
|
45e7f7827a
|
Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
2024-08-09 12:27:38 +02:00 |
|
ocornut
|
d8c98c8c14
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
|
2024-08-01 19:07:53 +02:00 |
|
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
|
ocornut
|
b39fc84f89
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-05-16 19:57:04 +02:00 |
|
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
2024-05-15 13:44:54 +02:00 |
|
ocornut
|
15d8d41f86
|
Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
|
2024-05-14 19:01:18 +02:00 |
|
ocornut
|
55073aa7a3
|
Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
|
2023-12-19 11:22:43 +01:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
b476184574
|
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
|
2023-05-30 20:36:07 +02:00 |
|
ocornut
|
b709b02e96
|
Backends: SDL_Renderer2: renamed all functions accordingly. (#6286)
|
2023-05-30 20:15:31 +02:00 |
|
ocornut
|
88e7d773df
|
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286)
|
2023-05-30 20:11:19 +02:00 |
|