ocornut
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9361c35176
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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2025-05-15 15:36:42 +02:00 |
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ocornut
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08689c51a9
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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-05-13 15:50:51 +02:00 |
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Zane van Iperen
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74e453cf15
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Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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2025-04-09 14:58:32 +02:00 |
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ocornut
|
979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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51e4cba909
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Backends: Fixed zealous warnings.
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2025-03-11 12:05:23 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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ocornut
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aa83d5d455
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Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
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TheMode
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dac40d0487
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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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2025-02-24 12:26:48 +01:00 |
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ocornut
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eec097fe35
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Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
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2025-02-18 18:52:08 +01:00 |
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ocornut
|
8a35386ba7
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Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:40:47 +01:00 |
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ocornut
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b78cc37891
|
Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
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2025-02-12 19:27:43 +01:00 |
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ocornut
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a431e1277e
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Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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2025-02-10 12:09:44 +01:00 |
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ocornut
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4c2e7bb035
|
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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2025-01-20 15:24:46 +01:00 |
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ocornut
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6fb7d44255
|
Backends: SDL2/SDL3: Comments. (#7672, #7670)
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2025-01-13 17:40:38 +01:00 |
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ocornut
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43fbd7ce84
|
Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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ocornut
|
566558b17c
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Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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2024-12-05 12:25:02 +01:00 |
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ocornut
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6f287dd16d
|
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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2024-11-06 17:54:59 +01:00 |
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ocornut
|
a908d73c16
|
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
|
Eugene Sandulenko
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a855bd8df3
|
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
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2024-10-24 14:52:25 +02:00 |
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ocornut
|
06092a9756
|
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
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2024-10-24 14:47:23 +02:00 |
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ocornut
|
d885fe4dd0
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(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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2024-10-14 15:29:24 +02:00 |
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ocornut
|
cfae5ac71b
|
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
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2024-09-19 14:10:00 +02:00 |
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scribam
|
4236bc088f
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Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
|
2024-09-09 17:33:28 +02:00 |
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ocornut
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214977e5fd
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IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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2024-08-22 20:12:23 +02:00 |
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ocornut
|
9ff60ae31d
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IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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2024-08-22 20:11:55 +02:00 |
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ocornut
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ba2f4a2cd5
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IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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2024-08-22 20:11:36 +02:00 |
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ocornut
|
2d99052d1d
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Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
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2024-08-19 14:43:43 +02:00 |
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ocornut
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1b61d55079
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Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
|
2024-08-19 14:43:40 +02:00 |
|
Anonymous Maarten
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591a18a9c4
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Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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2024-08-19 13:54:39 +02:00 |
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ocornut
|
0ebf49b4c1
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IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
Amend 8f36798
|
2024-07-02 19:03:40 +02:00 |
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ocornut
|
380b3559c6
|
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
|
2024-07-02 18:06:19 +02:00 |
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ocornut
|
fb799bba7f
|
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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2024-07-02 15:48:32 +02:00 |
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ocornut
|
ae708e3bcd
|
Backends: SDL3: add default case to fix warnings. (#7763)
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2024-07-02 12:12:25 +02:00 |
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ocornut
|
12f92518bc
|
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
|
2024-07-02 11:36:13 +02:00 |
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ocornut
|
32f9dfc126
|
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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2024-06-26 14:32:48 +02:00 |
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ocornut
|
5e23680454
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
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ocornut
|
d15574ce2a
|
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
|
2024-05-07 16:53:03 +02:00 |
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ocornut
|
262e30e300
|
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
|
2024-02-14 11:30:43 +01:00 |
|
ocornut
|
d15e4100b8
|
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
|
2024-02-13 18:55:14 +01:00 |
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ocornut
|
f966da1f8f
|
Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
|
2024-02-13 16:31:33 +01:00 |
|
ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
|
2024-02-13 16:24:44 +01:00 |
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ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
2024-02-13 15:49:49 +01:00 |
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ocornut
|
001f102f38
|
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
|
2023-10-05 21:26:07 +02:00 |
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ocornut
|
b0758c86d8
|
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
|
2023-10-05 20:39:49 +02:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
1e17d59965
|
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
|
2023-08-15 12:48:46 +02:00 |
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ocornut
|
33e13c85e1
|
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2023-07-13 11:27:52 +02:00 |
|
Gereon V
|
055e71518e
|
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
|
2023-04-17 14:57:12 +02:00 |
|
Michael Martz
|
506f7e0074
|
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
|
2023-04-11 11:33:50 +02:00 |
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ocornut
|
9203883bbe
|
Comments + Metal using SetTexID(0) for consistency.
|
2023-04-11 11:22:42 +02:00 |
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