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								 ocornut | 902b8cc39a | Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. (#8830) | 2025-08-04 15:30:25 +09:00 |  | 
			
				
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								 o:tone | 70cfc02811 | Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). (#8830) | 2025-08-04 15:28:38 +09:00 |  | 
			
				
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								 ocornut | 4f00774006 | Examples: SDL3+Metal: Amend example. (#8827, #8825) Amend 8403c49 | 2025-07-23 16:11:47 +09:00 |  | 
			
				
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								 ocornut | c18301f356 | Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. | 2025-06-11 16:25:03 +02:00 |  | 
			
				
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								 ocornut | bc394410a2 | Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style) We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_sdl3_sdlgpu3/main.cpp
#	examples/example_sdl3_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp | 2025-06-11 16:24:05 +02:00 |  | 
			
				
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								 ocornut | d72e66cdee | Examples: remove comments/references about baking and GetGlyphRangesJapanese(). | 2025-06-11 16:11:03 +02:00 |  | 
			
				
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								 ocornut | 46235e91f6 | Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale(). | 2025-05-05 20:04:32 +02:00 |  | 
			
				
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								 puugz | a806d2f9b8 | Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988) | 2025-03-21 20:16:56 +01:00 |  | 
			
				
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								 ocornut | 09654f4e8c | Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." This reverts commit 6da230636b. | 2025-03-11 18:42:12 +01:00 |  | 
			
				
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								 ocornut | 6da230636b | Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10. | 2025-03-11 12:25:19 +01:00 |  | 
			
				
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								 ocornut | a7657f2ed4 | Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455) | 2025-03-04 14:36:00 +01:00 |  | 
			
				
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								 fdsa | 4f1d3809c3 | Fixed tabs and spaces (#8377) | 2025-02-06 19:54:43 +01:00 |  | 
			
				
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								 ocornut | 3e6bdc2242 | Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters. | 2025-01-22 10:22:31 +01:00 |  | 
			
				
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								 ocornut | b4a5d1dc53 | Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) | 2025-01-16 12:43:06 +01:00 |  | 
			
				
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								 ocornut | 596e09770d | Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) | 2025-01-09 17:07:53 +01:00 |  | 
			
				
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								 ocornut | e799849272 | Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) | 2025-01-09 16:55:03 +01:00 |  | 
			
				
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								 Delta | 8bbccf7a97 | Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) +Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB) | 2025-01-09 16:55:03 +01:00 |  |