ocornut
							
						 
					 | 
					
						
						
							
						
						902b8cc39a
					 | 
					
						
						
							
							Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. (#8830)
						
						
						
						
						
						
					 | 
					
						2025-08-04 15:30:25 +09:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								o:tone
							
						 
					 | 
					
						
						
							
						
						70cfc02811
					 | 
					
						
						
							
							Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). (#8830)
						
						
						
						
						
						
					 | 
					
						2025-08-04 15:28:38 +09:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						4f00774006
					 | 
					
						
						
							
							Examples: SDL3+Metal: Amend example. (#8827, #8825)
						
						
						
						
						
						
						
						Amend 8403c49 
						
						
					 | 
					
						2025-07-23 16:11:47 +09:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						c18301f356
					 | 
					
						
						
							
							Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
						
						
						
						
						
						
					 | 
					
						2025-06-11 16:25:03 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						bc394410a2
					 | 
					
						
						
							
							Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
						
						
						
						
						
						
						
						We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_sdl3_sdlgpu3/main.cpp
#	examples/example_sdl3_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp 
						
						
					 | 
					
						2025-06-11 16:24:05 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						d72e66cdee
					 | 
					
						
						
							
							Examples: remove comments/references about baking and GetGlyphRangesJapanese().
						
						
						
						
						
						
					 | 
					
						2025-06-11 16:11:03 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						46235e91f6
					 | 
					
						
						
							
							Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale().
						
						
						
						
						
						
					 | 
					
						2025-05-05 20:04:32 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								puugz
							
						 
					 | 
					
						
						
							
						
						a806d2f9b8
					 | 
					
						
						
							
							Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
						
						
						
						
						
						
					 | 
					
						2025-03-21 20:16:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						a7657f2ed4
					 | 
					
						
						
							
							Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
						
						
						
						
						
						
					 | 
					
						2025-03-04 14:36:00 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						3e6bdc2242
					 | 
					
						
						
							
							Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters.
						
						
						
						
						
						
					 | 
					
						2025-01-22 10:22:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						b4a5d1dc53
					 | 
					
						
						
							
							Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
						
						
						
						
						
						
					 | 
					
						2025-01-16 12:43:06 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						596e09770d
					 | 
					
						
						
							
							Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
						
						
						
						
						
						
					 | 
					
						2025-01-09 17:07:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								ocornut
							
						 
					 | 
					
						
						
							
						
						e799849272
					 | 
					
						
						
							
							Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
						
						
						
						
						
						
					 | 
					
						2025-01-09 16:55:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Delta
							
						 
					 | 
					
						
						
							
						
						8bbccf7a97
					 | 
					
						
						
							
							Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
						
						
						
						
						
						
						
						+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB) 
						
						
					 | 
					
						2025-01-09 16:55:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 |